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Details for Albatoss + Albatoss Bomber
SMW Sprites - Albatoss + Albatoss Bomber Link - Show random
File Name: Albatoss + Albatoss Bomber
Added:
Authors: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Albatoss by mikeyk converted to PIXI, it can drop bombs (or other sprite) or torpedos and drop with some delay depending of what extension bytes are used (Values that you can use: 00, 01, 04, 05, 80, 81, 84 and 85).
Tags: enemy, lorom, sa-1, smb2
Rating: 5.0 (Votes: 1)
Download: Download - 7.42 KiB
127 downloads
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Thiago678
Originally posted by RussianMan
i thought it was supposed to hold sprites for a bit before dropping them instead of them just appearing (it'd feel unfair if it suddenly dropped a bomb on your head)

I agree.
Posted by: Thiago678 - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

There were a few bugs with this:

‐ The spinjump kill option when the Albatoss was ridable caused more Albatoss to spawn and kill Mario, instead of dying (There was a LDA !14C8,x that should have been STA !14C8,x).

‐ For some reason, Mario's Y position when riding the Albatoss was set to be 1 pixel too high. This caused issues with Mario's animation frame flickering while riding, making him glide along the Albatoss instead of being held in place, and made jumping off of the Albatoss a 50/50 chance.

I fixed these issues, and everything else appears to work, so, accepted. During moderation I also tweaked the .json file to display graphics for the Albatoss Bomber, and added it to the .json list.

A few other things to note:

‐ By default, the Albatoss is killable by a spinjump regardless of whether extra bit 0 is set. It also dies when jumped on instead of becoming ridable. This is because the Albatoss is configured to use the default sprite interaction. To make the Albatoss ridable and make the spinjump kill option use the extra bit 0, go into the .json file and check the "Don't use default interaction with Mario" bit.

‐ Likewise, the Albatoss interacts with objects by default, even though the "Don't interact with objects" bit is set. This can also be fixed by not using the default interaction.
Posted by:  JamesD28 - | Link
RussianMan
i thought it was supposed to hold sprites for a bit before dropping them instead of them just appearing (it'd feel unfair if it suddenly dropped a bomb on your head)
Posted by:  RussianMan - | Link
zacmario
This da bomb
Posted by: zacmario - | Link

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