These ON/OFF switches become solid once hit and switches again when the other state switch is hit! Features include interactions with:
>also gets rid of double hits entirely!!
Check the asm files for disabling interactions with thwomp and fireballs!!!
If you notice that the switch doesn't play a sound effect sometimes, it's a side effect of the lack of a sound queue so the sound which plays when you or a sprite hits a block over the switch sound.
No issues otherwise.