Views: 854,359,657
24 users online: AnEvilGhost, autisticsceptile1993, brickblock369, chickaDEE Magazine, Connnnair, CosmicTiff, Darolac, DipperTheFolf, Dippy, Doug Walker,  JamesD28,  Koopster, Leozoppi, Miscalc, Mogu94, OrangeBronzeDaisy, Phyll, Romano338,  Sinc-X, supermargot, TDWarrior, The Central Scrutinizer, tjb0607, Wyatt - Guests: 54 - Bots: 60 Users: 47,153 (2,479 active)
Latest: kontrol
Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.Not logged in.
Details for No Consecutive Score Awards
SMW Patches - No Consecutive Score Awards Show random
File Name: No Consecutive Score Awards
Authors: Koopster
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch removes the consecutive score award functionality of dragon coins, shell kills, killing enemies with a star and stomping on enemies. You can easily set which of these you want in the .asm file, as well as the score value to always give in each case.
Tags: lorom, sa-1, score
Download: Download - 1.05 KiB
Good call on the cycle waste, oops.
Since it has been accepted, I'll update this eventually with more features. #smrpg{y}
Posted by:  Koopster - | Link
Major Flare
Tested with: Lunar Magic 3.11, SA-1 1.32, ZMZ 1.08 and Asar 1.71.

Accepted, but made some cycle optimizations (too much NOPs - the majority of them can be skipped with a branch so not all of them have to be executed - they waste cycles).
Posted by:  Major Flare - | Link
Can you add a feature of CAPPING the number or make it wrap around to 200 (200, 400, 800, 1000, 2000, 4000, 8000, then 200)?
Posted by: HammerBrother - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy