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Details for No Consecutive Score Awards
SMW Patches - No Consecutive Score Awards Link - Show random
File Name: No Consecutive Score Awards
Authors: Koopster
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch removes the consecutive score award functionality of dragon coins, shell kills, killing enemies with a star and stomping on enemies. You can easily set which of these you want in the .asm file, as well as the score value to always give in each case.
Tags: lorom, sa-1, score
Download: Download - 1.05 KiB
I noticed that when a custom carriable sprite kills a bunch of sprites, sometimes the score sprites might come up. If you wanna fix this, try the following hex edit:

org $01A6BF
LDA.b #$XX

'XX' = the score value defined in '!ScoreShellKill'

Credit to Yoshifanatic for telling me about the hex edit!

It worked fine for me. Hopefully it will for you too.
Posted by: Anas - | Link
Good call on the cycle waste, oops.
Since it has been accepted, I'll update this eventually with more features. #smrpg{y}
Posted by:  Koopster - | Link
Major Flare
Tested with: Lunar Magic 3.11, SA-1 1.32, ZMZ 1.08 and Asar 1.71.

Accepted, but made some cycle optimizations (too much NOPs - the majority of them can be skipped with a branch so not all of them have to be executed - they waste cycles).
Posted by:  Major Flare - | Link
Can you add a feature of CAPPING the number or make it wrap around to 200 (200, 400, 800, 1000, 2000, 4000, 8000, then 200)?
Posted by: HammerBrother - | Link

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