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No Consecutive Score Awards

SMW Patches → No Consecutive Score Awards

This file is obsolete. The latest version is No Consecutive Score Awards. For other versions, check the version history.

Submission Details

Name: No Consecutive Score Awards
Author: Koopster
Added:
Version History: View
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch removes the consecutive score award functionality of dragon coins, shell kills, killing enemies with a star and stomping on enemies. You can easily set which of these you want in the .asm file, as well as the score value to always give in each case.
Tags: lorom sa-1 score
Comments: 4 (jump to comments)
Download 1.05 KiB | 127 downloads

Screenshots

Comments (4)

Anas Link
I noticed that when a custom carriable sprite kills a bunch of sprites, sometimes the score sprites might come up. If you wanna fix this, try the following hex edit:

Code
org $01A6BF
LDA.b #$XX


'XX' = the score value defined in '!ScoreShellKill'

Credit to Yoshifanatic for telling me about the hex edit!

It worked fine for me. Hopefully it will for you too.
 Koopster Author Link
Good call on the cycle waste, oops.
Since it has been accepted, I'll update this eventually with more features. #smrpg{y}
 Major Flare Link
Tested with: Lunar Magic 3.11, SA-1 1.32, ZMZ 1.08 and Asar 1.71.

Accepted, but made some cycle optimizations (too much NOPs - the majority of them can be skipped with a branch so not all of them have to be executed - they waste cycles).
HammerBrother Link
Can you add a feature of CAPPING the number or make it wrap around to 200 (200, 400, 800, 1000, 2000, 4000, 8000, then 200)?