Name: | Super Moo World |
Author: | Jenboo |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 16 exit(s) |
Type: | Kaizo: Beginner |
Description: | Super Moo World is a beginner kaizo romhack for every player to enjoy. In this game you will see that there are multiple ways to play: *For beginners, there is a Helper Block Switch in the tutorial located in the Moo Barn to make the game easier. (Disclaimer: You will not be able to go to Special World with Helper Blocks activated.) *For Any%, you will get to choose your path as you make your way through the worlds. *For 100%, both paths will be completed and you get to discover a very Special World. Special World is comprised of three levels with custom physics in which the levels are designed around. *For the more advanced player, you have the extra challenge of collecting moons from 12 levels (except switch palaces and credits). These 12 moons are placed with strategic difficulty in mind. This hack features: - 5 Worlds to explore - 16 Thematic levels with instant retry (includes credits, excludes switch palaces) - Custom Music to put you in the mood Super Moo World Trailer: https://youtu.be/VkliIi-rWXo |
Tags: | asm music vanilla |
Comments: | 42 (jump to comments) |
Rating: |
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572.23 KiB | 7,004 downloads
Comments (42)
Before starting, I decided I would play the optional easy mode (yellow switch palace enabled), which locks you out of the postgame special world. I figured that, if I enjoyed the experience, I would come back later and try it on the harder mode. Now that I've played through, what I can tell new players is that the yellow blocks take maybe 4 'intermediate kaizo' tricks throughout the game and make them 'beginner,' so while you don't see them often, they allow this hack to work for both audiences.
I also challenged myself to play entirely without save states and reflect on that experience.
I had a fantastic time with this. Beginner Kaizo really feels like learning to play an instrument. I would not call Moo World easy at all, if it's your first hack. The two levels that really stood out to me were Underground and Salty Kisses. Underground in particular ends with a Kaizo sequence that blew my mind (as a novice). For the first 30 deaths I genuinely thought "maybe I won't be able to do this lol." But by the end I had a firm handle on it.
Good level design, fair challenge, interesting sequences, doable if you are new, but you will still feel like there is plenty to master. Probably took me 2.5-3 hours for 12 exits (a veteran Kaizo player would need less than half that).
Like many others here, I will say that this would be a 5/5 without the Forbidden Forest - specifically without the 2nd half after the checkpoint. You're spin-riding a bubble through a fog-of-boos or whatever, and I did my best to reserve judgment, practice-practice-practice, take a break to go find secret exists elsewhere for the blue and green palaces etc. I really tried to take a sincere approach to the second half of Forbidden Forest. But, while I mastered the triple jump before the 'boo gauntlet' begins, I was only able to master the first half of the shifting boos. After that, despite dozens of tries, I felt like I wasn't learning anything. Didn't seem interesting or fun, felt very out of place in the hack compared to everything else.
I know Kaizo is all about crazy ideas and constraints and sequences. But the other levels all worked for me and all felt like I could sink my teeth into them. The 2nd half of Forbidden Forest is unfun at best and just a bad idea to include in the game, at worst. So, I'll give a 4/5 rating. I think Forbidden Forest is single-handedly keeping this off of beginner-recommended lists. I used save states for only that part (after 60+ normal attempts), and even then, it was still irritating. I guess a different hack (maybe Love Yourself?) will have to be my first no-save-states Kaizo.
I do still plan to come back and try the other levels without Yellow blocks. Recommended overall to beginners, lots of fun to be had, just ends on a letdown.
Some excellent custom music, including some DKC-series tracks.
GLHF
Keep up the great work! Very much appreciated!
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Highly recommend if you are very new to kaizo SMW hacks.
It's very fun, visually appealing, and overall well made!
Would definitely recommend to anyone of any skill level.
It's also a great speedrun (hint hint)
You can watch me play it terribly here
Some of them were well hidden, but accessible. I really enjoyed this one and I beat it in one sitting which is always welcome.
If you're a beginner there's plenty here to love in terms of aesthetics as well as some tricks and practice. (Insert double shell jumps here).