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Details for Animation-Dependent Blocks v1.1
SMW Blocks - Animation-Dependent Blocks v1.1 Link - Show random
File Name: Animation-Dependent Blocks v1.1
Added:
Version History: View
Authors: Sind
Act As: Any
Includes GFX: No
Description: Blocks that behave differently depending on the current exAnimation frame.
Package includes "hurt on certain frames" block, "kill on certain frames" block, and "disappearing/reappearing" block.

v1.1: (KevinM) added SA-1 compatibility.
Tags: animation, exanimation, frame, lorom, sa-1
Rating: No rating
Download: Download - 31.08 KiB
245 downloads
Screenshots
Image
DoodleMyNoodle
Originally posted by VoxelRoguery
I wonder how to sync it to music like in YUMP 2


I assume just pick a song with a 4/4 time sig or a song which each beat is already in sync with the frame rate. There is a reason why pausing is disabled/freezes the music as so not to desync.
Posted by: DoodleMyNoodle - | Link
VoxelRoguery
I wonder how to sync it to music like in YUMP 2
Posted by: VoxelRoguery - | Link
MarkAlarm
Moderated with:
Lunar Magic 3.11
GPS 1.4.1
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60, Console + SD2SNES
Added screenshot to the submission as well.

Works as intended, nice to have the easy to customize options. Note that if you want sprite interaction, you'll have to change the first two
Code
JMP R
to
Code
JMP M
in the header.
Posted by:  MarkAlarm - | Link

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