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Animation-Dependent Blocks v1.1

SMW Blocks → Animation-Dependent Blocks v1.1

Submission Details

Name: Animation-Dependent Blocks v1.1
Author: Sind
Added:
Version History: View
Act As: Any
Includes GFX: No
Description: Blocks that behave differently depending on the current exAnimation frame.
Package includes "hurt on certain frames" block, "kill on certain frames" block, and "disappearing/reappearing" block.

v1.1: (KevinM) added SA-1 compatibility.
Tags: animation exanimation frame lorom sa-1
Comments: 5 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 31.08 KiB | 475 downloads

Screenshots

Comments (5)

BlueToad Link
Most probably you will need a patch / levelASM which pauses the music when the freeze flag is set.
DoodleMyNoodle Link
Originally posted by VoxelRoguery
I wonder how to sync it to music like in YUMP 2


I assume just pick a song with a 4/4 time sig or a song which each beat is already in sync with the frame rate. There is a reason why pausing is disabled/freezes the music as so not to desync.
VoxelRoguery Link
I wonder how to sync it to music like in YUMP 2
MarkAlarm Link
Moderated with:
Lunar Magic 3.11
GPS 1.4.1
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60, Console + SD2SNES
Added screenshot to the submission as well.

Works as intended, nice to have the easy to customize options. Note that if you want sprite interaction, you'll have to change the first two
Code
JMP R
to
Code
JMP M
in the header.
Romano338 From older version: Framal Blocks Link
Very useful