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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Super Dangerous Dungeons - Grassland
SMW Graphics - Super Dangerous Dungeons - Grassland Show random
File Name: Super Dangerous Dungeons - Grassland
Authors: BootaNoBijuu
Type: Ripped
Purpose: Background, Foreground
Description: A Grassland used in the Cutscenes of a Android Game called "Super Dangerous Dungeons". It contains 3 variants of Color (used in Game). I also ripped some Graphics and lefted it on the "ExGFX82" that will be good if were used for custom blocks (or sprites). Credit would be good.
NOTE: if you don't use the "Night" background, change the "Layer 2 Scrolling Rate" to "H-Scroll: Variable, V-Scroll: Slow" or "H-Scroll: Constant, V-Scroll: Slow" for a good view of the background.
UPDATE: Corrected .palmask files; Optimized some Palettes; Added more useful Graphics in "ExGFX82".
Tags: forest, grassland, night
Download: Download - 11.91 KiB
To answer the question in your submission notes, yes the BG could be made into a Layer 3 BG but it would probably require a little work splitting the treelines, since it currently uses 4 colors.

Good job with cleaning it up. It still uses a lot of palette space, but it's a lot more manageable now.
Posted by:  Teyla - | Link

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