Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
A Grassland used in the Cutscenes of a Android Game called "Super Dangerous Dungeons". It contains 3 variants of Color (used in Game). I also ripped some Graphics and lefted it on the "ExGFX82" that will be good if were used for custom blocks (or sprites). Credit would be good.
NOTE: if you don't use the "Night" background, change the "Layer 2 Scrolling Rate" to "H-Scroll: Variable, V-Scroll: Slow" or "H-Scroll: Constant, V-Scroll: Slow" for a good view of the background.
UPDATE: Corrected .palmask files; Optimized some Palettes; Added more useful Graphics in "ExGFX82".