Banner
Views: 853,604,300
Time:
20 users online: ademhania, Amine Retro, Charizard746, codfish1002, ForthRightMC, Golden Yoshi, Ice Man, Janno27, Kn0p3XX, Knight of Time,  Koopster, Losoall, Miguel del Sol, ModernKiwi, MR.L., Peter Show Brazil, RetroJunky.T, shadowboyultra, SwampMage, Zandro - Guests: 59 - Bots: 62 Users: 47,096 (2,498 active)
Latest: MR.L.
Tip: Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).Not logged in.
Details for Koopas + Shells + Disco Shell
SMW Sprites - Koopas + Shells + Disco Shell Show random
File Name: Koopas + Shells + Disco Shell
Added:
Authors: KevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a disassembly (+ some added features) of sprites 4-7, the normal Koopas, and DA-DF, the Shells (normal and Disco variant). It includes a lot of options that can be set either with the extra bytes or with the defines (check out the asm files for more info).
It's included a json file for each Koopa color that will set up a list of sprites in LM's menu with all the main variants (Koopa, stationary Shell with or without a Koopa inside, kicked Shell, Disco Shell).
Tags: carryable, enemy, koopa, lorom, sa-1, shell
Rating: 5.0 (Votes: 3)
Download: Download - 19.97 KiB
204 downloads
Screenshots
Previous 
 Next
singlepat
wtf this is amazing
Posted by: singlepat - | Link
MarioFanGamer
Moderated with
  • Lunar Magic 3.11
  • SA-1 Pack v1.32
  • PIXI 1.2.14
  • bsnes v115
Removed an instance of a swear word in a comment.

One of the most common enemies in the Mario worlds never as a custom sprite so having customisable Koopas are always so nice.

Be aware that if you carry them to a different level, they lose their custom status and revert to their vanilla counterparts. Keep also in mind that coin blocks which have been triggered by shells offscreen still display their coins.
Posted by:  MarioFanGamer - | Link
Cartesius
Now that I used it a bit more I can safely say that this is one the best custom sprites in this site. It is very customizable and the possibilities basically are endless
Posted by: Cartesius - | Link
Cartesius
Oh My God! I'm so happy. thank you!
Posted by: Cartesius - | Link
Thiago678
Can you make that when you jump on a koopa and kills the koopa,not the shell,the koopa does not respawn?And...Please make parakoopas that haves this feature I want.
Posted by: Thiago678 - | Link
Medic
Absolute chad submission
Posted by: Medic - | Link
Sping bot
Where's the disco shell that throws hammers?
Posted by: Sping bot - | Link
KevinM
Originally posted by codfish1002
Does this in include para koopas?
Parakoopas are sprites 8-C, so...
Posted by:  KevinM - | Link
codfish1002
Does this in include para koopas?
Posted by: codfish1002 - | Link
Sonck's entertainment
¡IS SUPER KAIZOOOOOOOOOO!
Posted by: Sonck's entertainment - | Link
codfish1002
OOOH MA GOOD :O now i can have both smb3 like koopas and normal ones thank you #smrpg{y}
Posted by: codfish1002 - | Link
dogemaster
This is OMEGAPOG
Posted by: dogemaster - | Link
Thomas
If the sprite can produce functionality identical to the original, it's enough to classify as a disassembly to me.
Posted by:  Thomas - | Link
KevinM
Originally posted by AnasMario130
If this is a disassembly, why not mark it as such?

Because I modified parts of the original code / added stuff to it, I'll leave it to the moderator to decide if to mark it as such.
Posted by:  KevinM - | Link
AnasMario130
If this is a disassembly, why not mark it as such?
Posted by: AnasMario130 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy