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Details for SMB3 Goomba Family
SMW Sprites - SMB3 Goomba Family Link - Show random
File Name: SMB3 Goomba Family
Added:
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the SMB3 Goomba family, which includes the standard Goomba, Para-Goomba, and Para-Goomba Bomber, which drops Micro Goombas, as well as a version of the Para-Goomba Bomber which stays in the air once it starts flying around. Two patches are also included; one of them is required for the sprite to function and the other is required for inserting the Micro Goomba, which is a custom extended sprite that can be inserted with PIXI. You don't have to give me (Knight of Time) credit, but please credit Sonikku, as this is his sprite. GFX are included.
Tags: enemy, extended, goomba, lorom, patches, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 16.64 KiB
437 downloads
Screenshots
Image
ZachJamesGames
Having a hard time getting the goombas to use the Red Palette C. I've been trying to edit the ".properties" section at the bottom of Goomba.asm but I'm not certain on all the values.

The table looks like this out of the box:
Code
.properties
    db $04,$42,$02,$04,$42,$02
    db $44,$42,$02,$44,$42,$02
    db $04


And I have changed it to this:
Code
.properties
    db $08,$42,$02,$08,$42,$02	
    db $44,$42,$02,$44,$42,$02	
    db $08			


Changing $04 to $08 for the first and fourth values in the first and third row seemed to make sense to me because of CCCT, but I can't figure out what to do with the $44 in the second row. My changes have resulted in only one frame of the goombas being red, while the other is still yellow.

I'm not certain where to change the color of the micro goomba.

Last, I think I found a bug with the para-goomba. If you hop on it's head in the middle of it's bigger jump, it starts walking in mid air for a few frames as if it were on solid ground before falling.

Does anyone have any ideas on how to fix this stuff? Still trying to git gud with ASM
Posted by: ZachJamesGames - | Link
tigerjam
How do I get the bombers to work? I've placed one down in my level but there isn't any micro goombas. Do I need to insert another sprite? #tb{:?}
Posted by: tigerjam - | Link
josee_544
The patch included completely crashed my ROM, but the micro goomba didn’t for some reason? Do I just use another sprite or something?
Posted by: josee_544 - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

Fixed a few graphic-related bugs with this:

- Some of the Goombas were using page 2 when their graphics were on page 1.
- The graphic for the "squished" Goomba wasn't included. I got this from the submitter and added this, and overwrote one of the keyhole tiles (which was obsolete anyway since the Goomba overwrote the key).
- Corrected the pink Berry sprite's palette, which for some reason was changed.
- The Micro-Goomba overwrote one 8x8 tile of the Banzai Bill. I instead moved the Micro-Goomba's tile to SP2 and overwrote the other obsoleted keyhole tile, freeing up SP4 for whatever the user likes.

Everything else, including the actual Goombas' functions, appear to work as intended, so, accepted. I did make a few other changes however:

- Added 2 more custom sprite checks to the CustomDefaultInteraction patch, so all the Goombas can work correctly with it.
- Changed the extended sprite number to spawn in Goomba2.asm from $03 to $01, to save space in the list.txt. It was also something that could be easily missed, and caused issues with extended sprite spawning.

I also added .json files for the 4 Goomba types, and added "lorom" and "goomba" tags.

Additional Note: It seems the Micro-Goombas' tiles can wrap vertically at certain Y positions, so keep this in mind if you plan on using them in a taller level.
Posted by:  JamesD28 - | Link
KaidenThelens
Originally posted by Knight of Time
Originally posted by KaidenThelens
No Goomba's Shoe? #smw{o_O?}


Sorry, I don't have an SA-1 hybrid of the Goomba's Shoe. Even if I did, it would likely be a separate sprite here instead of being included in this pack.


Oh, okay. Got it!
Posted by: KaidenThelens - | Link
Knight of Time
Originally posted by KaidenThelens
No Goomba's Shoe? #smw{o_O?}


Sorry, I don't have an SA-1 hybrid of the Goomba's Shoe. Even if I did, it would likely be a separate sprite here instead of being included in this pack.
Posted by: Knight of Time - | Link
KaidenThelens
No Goomba's Shoe? #smw{o_O?}
Posted by: KaidenThelens - | Link
Knight of Time
Originally posted by MegaSonic1999
Originally posted by Knight of Time
Hey guys, if any of you downloaded this to apply to your non-SA-1 rom, you may have noticed that one of the patches didn't work right. If so, please re-download the sprite; it should work fine for both non-SA-1 and SA-1 roms now.

It's still not working, even If I re-downloaded the file. I think that I need to change those codes in the .asm file:
Code
CMP #$customsprite1
CMP #$customsprite2


That's right; you'll need to change customsprite1 and customsprite2 to the values of the sprites you want to use with it (I'd personally recommend using the values for the Para-Goomba Bomber and the always hovering Para-Goomba Bomber here, but that's your choice).
Posted by: Knight of Time - | Link
MegaSonic1999
Originally posted by Knight of Time
Hey guys, if any of you downloaded this to apply to your non-SA-1 rom, you may have noticed that one of the patches didn't work right. If so, please re-download the sprite; it should work fine for both non-SA-1 and SA-1 roms now.

It's still not working, even If I re-downloaded the file. I think that I need to change those codes in the .asm file:
Code
CMP #$customsprite1
CMP #$customsprite2
Posted by: MegaSonic1999 - | Link
MegaSonic1999
The custom default interaction patch is not working. When I try to insert it, it gives me this error:
c:/users/dell/desktop/gaming/emulators/super nintendo/hack editor/another hack/effect tool v2.0.1/asar161/customdefaultinteraction.asm:54: error: (E5050): Unknown operator. [CMP #$customsprite1]
c:/users/dell/desktop/gaming/emulators/super nintendo/hack editor/another hack/effect tool v2.0.1/asar161/customdefaultinteraction.asm:56: error: (E5050): Unknown operator. [CMP #$customsprite2].
How to fix this error?
Posted by: MegaSonic1999 - | Link
Thiago678
Can someone make a version that stays on ledges and uses SP1?
Posted by: Thiago678 - | Link
Knight of Time
Originally posted by CalHal
Dose this come with a SMB3 Goomba shooter / launcher or generator in it.


Sorry, it doesn't.
Posted by: Knight of Time - | Link
CalHal
Dose this come with a SMB3 Goomba shooter / launcher or generator in it.
Posted by: CalHal - | Link
Knight of Time
Originally posted by MegaSonic1999
Should the micro goomba be used in the extended sprite section?


Yes. In the folder where you have PIXI, there should be a folder called "extended". That's where you put the Micro Goomba. Also, to insert it with PIXI, make a header in your list.txt file called EXTENDED: and put the Micro Goomba there. Just remember, the extension has to be .asm, not .cfg.
Posted by: Knight of Time - | Link
MegaSonic1999
Should the micro goomba be used in the extended sprite section?
Posted by: MegaSonic1999 - | Link
MegaSonic1999
I was going to request the goomba bomber, but I guess I'm late.
Posted by: MegaSonic1999 - | Link
CalHal
This act just like the same as Blind Devil's Classic Goomba and Bouncing Paragoomba, v1.2 except this dose not have the Para-Goomba Bomber.
Posted by: CalHal - | Link
Anas
Nice to finally see this sprite here.
Posted by: Anas - | Link
Knight of Time
Hey guys, if any of you downloaded this to apply to your non-SA-1 rom, you may have noticed that one of the patches didn't work right. If so, please re-download the sprite; it should work fine for both non-SA-1 and SA-1 roms now.
Posted by: Knight of Time - | Link

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