Name: | Take It Easy World |
Author: | frx |
Added: | |
Version History: | View |
Demo: | No |
Featured: | No |
Length: | 17 exit(s) |
Type: | Kaizo: Intermediate |
Description: | This is a chill kaizo hack with 13+4 levels, fast retry, fast overworld, custom music, free stuff, and more. 1.1 -Removed cheese 1.2 -Improvements to many of the levels See changelog.txt For SNES Classic/Mini users: The first boss causes the SNES Classic to crash. This boss can now be bypassed in version 1.2. Play at your own risk! |
Tags: | music |
Comments: | 37 (jump to comments) |
Rating: |
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Comments (37)
lots of creative setups and everything was manageable with a little patience
To be honest, this one kicked my butt in some moments (the moles level, the chasing boo level), but at the same time never stopped being a fun experience. As some have already put it, this hack is a nice one to tackle after Quickie World, having in mind it will be fun but not an easy walk at all.
This is a really fun hack, and definitely a step up in difficulty from Baby Kaizo World, Quickie 1 and 2, and maybe about the same as Gracie World. A good late-beginner, early-intermediate hack.
Some setups were janky (the fast moles), but I almost don't want to mention it because the game as a whole was very fun.
The hack is a little reminiscent of Akogare in its sense of polish, but on the easier side, so it's a good stepping stone for someone who's completed the basics (L2K, Quickie 1/2, etc.).
I've uploaded a video showing just a clean, no-commentary clear for each exit here.
At some point in the Wrecking Boo level, you stand on top of a coin block you hit earlier and above that coin block is a yellow turn block. The fastest way to get on top of the coin block is to hold jump and *run off* the ? platform right before it. This breaks the setup because the ? doesn't disappear when you run off it and the boo eventually bounces off it. But it's hard for the player to realize they're breaking the setup by doing it this fast way (I spent 20+ minutes wondering why the boo didn't do what it was supposed to). It would be better if something forced the player to jump rather than run off that question block. Again, I don't think this is a big deal, just something you might want to update if you're doing a v1.3.
Yo AJ, me too!!! I've reset my game, restarted my SNES classic.
Nothing I do can get me past this.
Anyone else having this issue?
But the Reznor fight is ridiculous.
1: Very few (were there any?) trolls, these to me are an integral part of kaizo.
2: The final boss was very janky, not a great way to end such a stellar hack.
Those are 2 minor complaints though, easily one of the best hacks I've played even with those gripes. Keep up the good work!
I'm very happy that people are having fun with this. I didn't expect it.
Absolutely beautiful, fun, and attention-holding hack. 5/5
P.S. Please make more. We need this in our lives.
P.P.S. Get in contact with somebody at Romhack Races if you'd be interested in designing kaizo race levels. We'd love to have you!
<3 <3 <3
I also seemed to have some issue with Chump Forest with the chuck underneath the cloud platforms, but I also might just not be super familiar with chucks.
Either Way, great hack at least 4/5 if not 5/5
Thank you FRX!
There was only one setup that was confusing in the Chump Forest and I suspect it might be just due to my inexperience with manipulating Chuck movement.
I thoroughly enjoyed the endgame of this hack the last five levels were some of the most fun levels I have played recently.
Some of the setups and tricks were really clever. Thanks for making this.
Except the reznor fight
- Tirolean