Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.
SMW The Princess rescue is a traditional Mario Adventure where you play through 9 new worlds to save the princess
This hack is more focused on the vanila elements and the level design, it features new levels, custom music, Super Mario World and Super Mario Maker Graphics and more
It also includes a English and a Brazilian Portuguese version.
This one of my favorite rom hacks I played on Friday because of the really good level design and overworld design My favorite worlds are 2,3,4,7,8,9 The others are still pretty good overall there not the best in my opinion
My favorite levels are
MOVING GROUND CAVES
MONTY MOLE CLIFFS
POISON FRUIT ISLAND
VINE YARD FROLIC
RED RED DINO RHINO
GRINDER ATACK RUINS
IT'S HAMMER TIME!
SPRING NIGHT ZONE
SKULL SPARK CAVE
CLOUD RIDE TUNNEL
CARROT LIFT HEIGHTS
PLANT FILLED SHIP
SNOWY LOTUS PEAKS
SPINY'S ICY HEIGHTS
FIRE AND ICE CAVES
MUSIC BLOCK MADNESS
WAY OF THE EATERS
THE NEVERENDING PIT
DEEPS OF DARK ABYSS
BOO BLOCK RUINS
7# LARRY'S CASTLE
ICY TORPEDO CROSS
TOXIC WASTE CAVE
WET DRY LAVA SHORE
CARROT LAVA HOLE
ORANGE FIERY HILLS
THE LOST MIST RUINS
THE FINAL CHALLENGE
Those are all my favorite levels bandicoot you did a great job keep it up
I'm getting some glitches on real hardware. The game crashed on me just by loading it and then I got this screen while playing. I think the power-up status is messed up because if I get killed the game freezes and power ups just store koopa's in my HUD.
Like a few other of Bandicoot's hacks we get another lengthy adventure in various locals that will be familiar to a lot of Super Mario players.
With that said the hack is a fun romp that keeps the player going by adding a lot of new twists and elements to the standard vanilla formula.
An adventure I could recommend to anyone looking for a classic styled hack that'll keep you interested for a long time.
Thanks, I'll look into that.
EDIT:Thanks for reporting Erpster, I made a small change on the map and its fixed now.
As long you didnt save on top of the level you can keep the .srm file you were using.
I saw you wrote this for The Princess rescue 2 game:
Originally posted by bandicoot
Aparently I just forgot to disable the player from walking up on that tile which resulted in the last removal, should be fine now.
I tested and it was gone.
a similar problem is occurring with The Princess Rescue 1 game in world 8 where Mario can walk to an invalid area - move Mario on the yellow dot for "Secret Bonus Palace" level on the OW map and press left on the d-pad to easily reproduce the problem.
prevent Mario from moving left when on the Secret Bonus Palace level dot on the OW map of world 8
This update fixes the Yoshi coins requirements for the lost world levels which were inconsistent with the message boxes in the previous version, and the wall softlocks mentioned by 1updudes on the last log.
I also decided to make some cosmetic changes in the title screen.