Banner
Views: 852,451,798
Time:
18 users online: AnEvilGhost, autisticsceptile1993, Capt'n Caramel, Connnnair, egg, eskayelle, Hayashi Neru, JabuJabule, Katrina,  Koopster, Kusamochi, LadiesMan217,  Maarfy, MarioDeveloper,  MiniMawile303, MrDeePay, S3TH0s, SF - The Dark Warrior - Guests: 66 - Bots: 100 Users: 47,003 (2,527 active)
Latest: Audioholiker
Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.Not logged in.
Details for Super Mario Maker - Spike and Spike Ball
SMW Sprites - Super Mario Maker - Spike and Spike Ball Show random
File Name: Super Mario Maker - Spike and Spike Ball
Added:
Authors: EternityLarva
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a recreation of Spike (and spike ball) from Super Mario Maker 2.

This Spike stays in place, but then, it will throw a spiky iron ball which rolls on the ground. The spike ball rolls and destroys itself when it hits the wall or every vertical surface. Like kicked shells and throw blocks, spike balls can hit blocks (? Blocks and Turn Blocks) and destroys enemies, except this does not show score sprites. If the spike ball rolls up on a slope, it will roll back down. If Cape Mario cape spins in front of the rolling spike ball, it will bounce back to the other direction. When Yoshi tongues the spike ball, he can’t eat it, but he can spit it out. The Spike and spike ball are both customizable sprites. You can determine the number of seconds of how many spike balls or fast Spike throws, or how fast the spike ball rolls.

Requested by CalHal.
Tags: extended, lorom, sa-1, smm2, spike, spike balls, throw
Rating: 5.0 (Votes: 2)
Download: Download - 10.17 KiB
224 downloads
Screenshots
Previous 
 Next
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

There was a missing RTS after returning from the spikeball's "delete sprite" routine, which caused the code to continue running and break. This resulted in crashes when starkilling the spikeball. I fixed this, and also added a missing "|!Base2" define to one address. Everything else appears to work as intended, so, accepted. During moderation I also added the LoROM and SA-1 tags.
Posted by:  JamesD28 - | Link
1UPdudes
Originally posted by kamekku14
Since you have a bad case of "Engrish", I'll fix that for you / 「Engrish」の悪いケースがあるので、それを修正します:

Title / タイトル: Super Mario Maker - Spike and Spike Ball
Description / 解説:
This is a recreation of Spike (and Spike Ball) from the Super Mario Maker series.

The stationary enemy, Spike, stays in place, but every 7 seconds, it will throw a spiky iron ball which rolls on the ground. The Spike Ball rolls on the ground as the same speed as a Bullet Bill, and destroys itself when it hits the wall or every vertical surface. Like kicked Shells and Throw Blocks, Spike Balls can hit blocks (? Blocks and Turn Blocks) and destroys enemies, except it does not show the score sprite. If Cape Mario's cape spins in front of the rolling Spike Ball, it will bounce back to the other direction.

Requested by CalHal.

Reply me if you get grammar errors. / 文法エラーが発生した場合は返信してください。


Like MarioFanGamer said people can make resources outside of requests and as such the "requested by calhal" really adds nothing to the submission nor gives details to how the sprite functions. Its an optional side note at best.

Anyways this stuff aside the sprite looks really good I can see it having a lot of uses when it comes to SMW Hacks. I like that is has the winged variant as well to open up some different gameplay options. #smrpg{y}
Posted by:  1UPdudes - | Link
kamekku14
Since you have a bad case of "Engrish", I'll fix that for you / 「Engrish」の悪いケースがあるので、それを修正します:

Title / タイトル: Super Mario Maker - Spike and Spike Ball
Description / 解説:
This is a recreation of Spike (and Spike Ball) from the Super Mario Maker series.

The stationary enemy, Spike, stays in place, but every 7 seconds, it will throw a spiky iron ball which rolls on the ground. The Spike Ball rolls on the ground as the same speed as a Bullet Bill, and destroys itself when it hits the wall or every vertical surface. Like kicked Shells and Throw Blocks, Spike Balls can hit blocks (? Blocks and Turn Blocks) and destroys enemies, except it does not show the score sprite. If Cape Mario's cape spins in front of the rolling Spike Ball, it will bounce back to the other direction.

Requested by CalHal.

Reply me if you get grammar errors. / 文法エラーが発生した場合は返信してください。
Posted by: kamekku14 - | Link
Infinity
#smrpg{y}
Posted by: Infinity - | Link
DaHitmenGuy
Originally posted by EternityLarva
Originally posted by DaHitmenGuy
Sorry for for ignorance, but how I change the speed of spike throw (it means slow or fast)?

change spike‘s extra byte 1 in lunar magic.
01(fast) - speed - FF(slow)

Thanks dude!
Posted by: DaHitmenGuy - | Link
EternityLarva
Originally posted by DaHitmenGuy
Sorry for for ignorance, but how I change the speed of spike throw (it means slow or fast)?

change spike‘s extra byte 1 in lunar magic.
01(fast) - speed - FF(slow)
Posted by: EternityLarva - | Link
DaHitmenGuy
Sorry for for ignorance, but how I change the speed of spike throw (it means slow or fast)?
Posted by: DaHitmenGuy - | Link
HammerBrother
Good for puzzles, especially with that in combination of my sprite shattering blocks.
Posted by: HammerBrother - | Link
MarioFanGamer
Originally posted by CalHal
Thank you so much! I just wanted a Super Mario Maker 2 Spike and Spike Ball, but then you completed my request.

Don’t forget to add “requested by CalHal” in the Description.

You do understand that people can create resources independent of requests, don't you?
Posted by:  MarioFanGamer - | Link
CalHal
Thank you so much! I just wanted a Super Mario Maker 2 Spike and Spike Ball, but then you completed my request.

Don’t forget to add “requested by CalHal” in the Description.
Posted by: CalHal - | Link
AnasMario130
This is very cool! Imagine if the spike ball were 32x32 instead! That could make things a little more challenging.
Posted by: AnasMario130 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy