Name: | Super Mario Maker - Spike and Spike Ball |
Author: | ShadowMistressYuko |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is a recreation of Spike (and spike ball) from Super Mario Maker 2. This Spike stays in place, but then, it will throw a spiky iron ball which rolls on the ground. The spike ball rolls and destroys itself when it hits the wall or every vertical surface. Like kicked shells and throw blocks, spike balls can hit blocks (? Blocks and Turn Blocks) and destroys enemies, except this does not show score sprites. If the spike ball rolls up on a slope, it will roll back down. If Cape Mario cape spins in front of the rolling spike ball, it will bounce back to the other direction. When Yoshi tongues the spike ball, he can’t eat it, but he can spit it out. The Spike and spike ball are both customizable sprites. You can determine the number of seconds of how many spike balls or fast Spike throws, or how fast the spike ball rolls. Requested by CalHal. |
Tags: | extended lorom sa-1 smm2 spike spike balls throw |
Comments: | 19 (jump to comments) |
Rating: |
Download
10.17 KiB | 1,465 downloads
Comments (19)
Is it okay to remove them?
I also tried
Edit: I'm pretty new at making hacks and didn't import animations before so please keep that in mind
Edit 2: I get different errors depending on the number of inserted sprite... 00 and 02 makes boss music play and turns the screen black, 01 turns everything white and the background black and 03 plays no music but turns everything black (I will test thru some numbers and come back! Help is still needed though)
I also tried
Edit: I'm pretty new at making hacks and didn't import animations before so please keep that in mind
Edit 2: I get different errors depending on the number of inserted sprite... 00 and 02 makes boss music play and turns the screen black, 01 turns everything white and the background black and 03 plays no music but turns everything black (I will test thru some numbers and come back! Help is still needed though)
A .json file does the same thing, just without the need to insert the sprite manually in Lunar Magic.
• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60
There was a missing RTS after returning from the spikeball's "delete sprite" routine, which caused the code to continue running and break. This resulted in crashes when starkilling the spikeball. I fixed this, and also added a missing "|!Base2" define to one address. Everything else appears to work as intended, so, accepted. During moderation I also added the LoROM and SA-1 tags.
Title / タイトル: Super Mario Maker - Spike and Spike Ball
Description / 解説:
This is a recreation of Spike (and Spike Ball) from the Super Mario Maker series.
The stationary enemy, Spike, stays in place, but every 7 seconds, it will throw a spiky iron ball which rolls on the ground. The Spike Ball rolls on the ground as the same speed as a Bullet Bill, and destroys itself when it hits the wall or every vertical surface. Like kicked Shells and Throw Blocks, Spike Balls can hit blocks (? Blocks and Turn Blocks) and destroys enemies, except it does not show the score sprite. If Cape Mario's cape spins in front of the rolling Spike Ball, it will bounce back to the other direction.
Requested by CalHal.
Reply me if you get grammar errors. / 文法エラーが発生した場合は返信してください。
Like MarioFanGamer said people can make resources outside of requests and as such the "requested by calhal" really adds nothing to the submission nor gives details to how the sprite functions. Its an optional side note at best.
Anyways this stuff aside the sprite looks really good I can see it having a lot of uses when it comes to SMW Hacks. I like that is has the winged variant as well to open up some different gameplay options.
Title / タイトル: Super Mario Maker - Spike and Spike Ball
Description / 解説:
This is a recreation of Spike (and Spike Ball) from the Super Mario Maker series.
The stationary enemy, Spike, stays in place, but every 7 seconds, it will throw a spiky iron ball which rolls on the ground. The Spike Ball rolls on the ground as the same speed as a Bullet Bill, and destroys itself when it hits the wall or every vertical surface. Like kicked Shells and Throw Blocks, Spike Balls can hit blocks (? Blocks and Turn Blocks) and destroys enemies, except it does not show the score sprite. If Cape Mario's cape spins in front of the rolling Spike Ball, it will bounce back to the other direction.
Requested by CalHal.
Reply me if you get grammar errors. / 文法エラーが発生した場合は返信してください。
change spike‘s extra byte 1 in lunar magic.
01(fast) - speed - FF(slow)
Thanks dude!
change spike‘s extra byte 1 in lunar magic.
01(fast) - speed - FF(slow)
Don’t forget to add “requested by CalHal” in the Description.
You do understand that people can create resources independent of requests, don't you?
Don’t forget to add “requested by CalHal” in the Description.