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Sprite Kill Muncher

SMW Blocks → Sprite Kill Muncher

Submission Details

Screenshots

Comments (14)

 dtothefourth Link
There's a bug where the counts should have a -1 instead of a +1

!NumberOfSpritesToCheck = SpriteTableEnd-SpriteTableStart+1

Which means that custom sprites 10 and BF are always whitelisted and the first two custom sprites also whitelist normal sprites.

To fix just change both +1 at the end of the defines to -1
SJandCharlieTheCat Link
Dunno if anyone will ever find this bit of info helpful, but... if anyone wants to whitelist the shells (DA-DD), you'll have to whitelist koopas as well — because "DA-DD aren't shells, they are run-once sprites that spawn a koopa in a stunned state" (courtesy of The_Biob).

So if you want to whitelist the blue koopa shell (DC), you'll also have to whitelist 06 (normal blue koopa).
JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• GPS V1.4.1
• Snes9x v1.60

Works as intended, so, accepted. However, there is an issue with killing the springboard sprite: it seems to affect Mario's Y position and sends him off the top of the screen. I couldn't recreate this behavior with any other sprite, though, so I can only assume it is one of the springboard's janky behaviors. Therefore, I changed the file to have the springboard non-killable by default, and added a note in the readme.
 RussianMan Link
SA-1 compatibility and a bug fix and a screenshot.
janklorde From older version: Sprite Kill Muncher Link
Is there a way to have this kill the player as well as sprites? Would be great for de-cheesing

EDIT: I'm dumb, its stupidly easy to have it kill the player as well as sprites. Just change it to act as 12F (muncher).
PinkDad From older version: Sprite Kill Muncher Link
When it's set to act as 25, throwing objects up into it causes odd behavior (fails to destroy sprite, random stuff spawns, brown block appears).

You can fix this by changing:

Code
JSL $07FC3B


To:

Code
PHY
JSL $07FC3B
PLY
qantuum From older version: Sprite Kill Muncher Link
Originally posted by Ramenoodles
Originally posted by Darkslayer
oh, I thought it was killing the player no matter the powerup... :'(
I'm seeking a way to replace pits in most of my levels.

Hi there! There is such a block Here: https://www.smwcentral.net/?p=section&a=details&id=5812


Yes, I saw this one. Does it kills sprites and player? I'll test.
Update : it doesn't.
Ramenoodles From older version: Sprite Kill Muncher Link
Originally posted by Darkslayer
oh, I thought it was killing the player no matter the powerup... :'(
I'm seeking a way to replace pits in most of my levels.

Hi there! There is such a block Here: https://www.smwcentral.net/?p=section&a=details&id=5812
qantuum From older version: Sprite Kill Muncher Link
oh, I thought it was killing the player no matter the powerup... :'(
I'm seeking a way to replace pits in most of my levels.
ReaLifePlumber From older version: Sprite Kill Muncher Link
Effective block for taking out sprites in a puff of smoke. Even those that are held by the player, when the act as is set to 25. Thanks!
TomsMostHammed From older version: Sprite Kill Muncher Link
Use the newer tools. @Artis.
TomsMostHammed From older version: Sprite Kill Muncher Link
Use the newer tools. @Artis.
Daizo Dee Von From older version: Sprite Kill Muncher Link
Why are you using BTSD? Well, if you want to insert it in that anyway, remove "Print" and anything else on the last line.
Artissimo From older version: Sprite Kill Muncher Link
"Error occurred during the assembly of asm\sprite_muncher.asm"

This doesn't seem to work for the latest version of Block Tool Super Deluxe.