Name: | Sprite Kill Muncher |
Author: | MarioE |
Added: | |
Version History: | View |
Act As: | Any |
Includes GFX: | No |
Description: | A muncher that kills sprites as well. You can add in a 'whitelist' of sprites to let them not die from it. |
Tags: | lorom muncher sa-1 sprite |
Comments: | 14 (jump to comments) |
Rating: |
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981 bytes | 517 downloads
Comments (14)
!NumberOfSpritesToCheck = SpriteTableEnd-SpriteTableStart+1
Which means that custom sprites 10 and BF are always whitelisted and the first two custom sprites also whitelist normal sprites.
To fix just change both +1 at the end of the defines to -1
So if you want to whitelist the blue koopa shell (DC), you'll also have to whitelist 06 (normal blue koopa).
• Lunar Magic 3.11
• SA-1 Pack v1.32
• GPS V1.4.1
• Snes9x v1.60
Works as intended, so, accepted. However, there is an issue with killing the springboard sprite: it seems to affect Mario's Y position and sends him off the top of the screen. I couldn't recreate this behavior with any other sprite, though, so I can only assume it is one of the springboard's janky behaviors. Therefore, I changed the file to have the springboard non-killable by default, and added a note in the readme.
EDIT: I'm dumb, its stupidly easy to have it kill the player as well as sprites. Just change it to act as 12F (muncher).
You can fix this by changing:
To:
I'm seeking a way to replace pits in most of my levels.
Hi there! There is such a block Here: https://www.smwcentral.net/?p=section&a=details&id=5812
Yes, I saw this one. Does it kills sprites and player? I'll test.
Update : it doesn't.
I'm seeking a way to replace pits in most of my levels.
Hi there! There is such a block Here: https://www.smwcentral.net/?p=section&a=details&id=5812
I'm seeking a way to replace pits in most of my levels.
This doesn't seem to work for the latest version of Block Tool Super Deluxe.