Banner
Views: 896,040,008
Time:
29 users online: AmperSam, bandicoot, Bench-kun,  BTD6_maker, buggy789, CourtlyHades296, Ezel, FireSeraphim, Fryinb, Gabriel_Master, Gartore, h.carrell, Isikoro, izaio,  K.T.B., Koopster, LucasMegaStriker, lx5, Minish Yoshi, mmBeefStew,  NopeContest, Odyssey K., Phyll, redkiller, Segment1Zone2, SimFan96, Takan, WaffleLord, WhiteYoshiEgg - Guests: 79 - Bots: 101 Users: 50,263 (2,282 active)
Latest: Takan
Tip: Don't use savestates when testing your own levels.
Not logged in.
Details for Sprite Kill Muncher
SMW Blocks - Sprite Kill Muncher Link - Show random
File Name: Sprite Kill Muncher
Added:
Version History: View
Authors: MarioE
Act As: Any
Includes GFX: No
Description: A muncher that kills sprites as well. You can add in a 'whitelist' of sprites to let them not die from it.
Tags: lorom, muncher, sa-1, sprite
Rating: No rating
Download: Download - 981 bytes
270 downloads
Screenshots
Image
dtothefourth
There's a bug where the counts should have a -1 instead of a +1

!NumberOfSpritesToCheck = SpriteTableEnd-SpriteTableStart+1

Which means that custom sprites 10 and BF are always whitelisted and the first two custom sprites also whitelist normal sprites.

To fix just change both +1 at the end of the defines to -1
Posted by:  dtothefourth - | Link
SJandCharlieTheCat
Dunno if anyone will ever find this bit of info helpful, but... if anyone wants to whitelist the shells (DA-DD), you'll have to whitelist koopas as well — because "DA-DD aren't shells, they are run-once sprites that spawn a koopa in a stunned state" (courtesy of The_Biob).

So if you want to whitelist the blue koopa shell (DC), you'll also have to whitelist 06 (normal blue koopa).
Posted by: SJandCharlieTheCat - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• GPS V1.4.1
• Snes9x v1.60

Works as intended, so, accepted. However, there is an issue with killing the springboard sprite: it seems to affect Mario's Y position and sends him off the top of the screen. I couldn't recreate this behavior with any other sprite, though, so I can only assume it is one of the springboard's janky behaviors. Therefore, I changed the file to have the springboard non-killable by default, and added a note in the readme.
Posted by:  JamesD28 - | Link
RussianMan
SA-1 compatibility and a bug fix and a screenshot.
Posted by:  RussianMan - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks