HackJam voting closes in
Views: 960,991,884
8 users online:  Alex_X8, Bullymario, Ice Man, Mad Lad, simon.caio, Souldbminer, Tomi4evs, xfix - Guests: 59 - Bots: 101 Users: 53,191 (2,293 active)
Latest: Adeadflyy
Tip: If you make a change to your ROM that you regret, just go to File > Restore > Restore ROM to Previous State in the menu. From there, you can select a restore point and revert your ROM to a previous state.
Not logged in.
Details for Effect Tool 3.0
Tools - Effect Tool 3.0 Link - Show random
File Name: Effect Tool 3.0
Version History: View
Authors: JackTheSpades, dtothefourth
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Yes
Website: None
Description: The same EffectTool as always, but updated to work together with newer tools

Source available at:

3.0 - UberASMTool conversion by dtothefourth
-Removed SA-1 option and instead added !addr defines to make hybrid code
-Replaced RTS with RTL in generated code
-added init/main labels to appropriate sections
-simplified saving system to just save to an UberASMTool compatible levelASM file

A tool to generate various effects for SMW or any SNES game in general.
It features a variety of easy to use tabs to create effects such as:
-Background Color HDMA
-Forground Color HDMA
-Brightness HDMA
-Parallax Scrolling
-Color Math
Tags: effect, gui, hdma, sa-1
Rating: 4.4 (Votes: 5)
Download: Download - 381.16 KiB
porque no me carga
Posted by: AlexRex - | Link
Nara Sherko
Excuse me it won't start I have Extansion.dll
Posted by: Nara Sherko - | Link
Originally posted by Files
Posted by: BlueToad - | Link
Originally posted by MegaSonic1999
What do I need to do if I want to use wave effects in both layers 1 & 2 in the same level?

If you generated two effects and choose different channels like 3 for one and 4 for the other you can use them together. But you'll have to combine the output. Like mix the init and main of each and rename the tables if they use the same ones.
Posted by:  dtothefourth - | Link
It's cool but I have no idea how to even use it
Posted by: Xboy1282 - | Link
What do I need to do if I want to use wave effects in both layers 1 & 2 in the same level?
Posted by: MegaSonic1999 - | Link
When you generate a hdma effect using Others/ColorMath, the code generated is incomplete. It doesn't generate the HDMA Routine or the table.
Posted by: anonimzwx - | Link
Gammed Z
why don't you put an effect using mode 7
Posted by: Gammed Z - | Link
too good to be real
Posted by: Epic_Manky - | Link
Too good to pass off!
Posted by: Desert - | Link
This is so much easier to use than I thought it would be. I'm not sure I'll ever go back to one-color skies. 5/5
Posted by: HamOfJustice - | Link
Posted by: Thiago678 - | Link
very nice !
Posted by: Exile051 - | Link
doesnt work doesnt even load
Posted by: ninj - | Link
Fermín Acosta Jr.
It’s very compatible with 32 bit version of Windows 10. Awesome job.
Posted by: Fermín Acosta Jr. - | Link
Major Flare
Tested within Windows 10, 64 bits.

I was waiting for this update (from the last submission, I mean) in order to preserve the older Effect Tool in our old versions archive (the UberASM patch is not scrapped yet).

Regarding the tool... the update does what it does, i.e., the codes are now SA-1 hybrid and compatible with the tool version of UberASM. Tools used: SA-1 1.32, Lunar Magic 3.11, ZMZ 1.08 and UberASMTool 1.4. Accepted.
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks