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P-Switches

SMW Blocks → P-Switches

Submission Details

Name: P-Switches
Author: MarioFanGamer
Added:
Act As: 130
Includes GFX: Yes
Description: A set of ungrabbable P-Switches which can be either blue or silver, rightside up or upside down, solid to sprites or not, can be jumped on or not and changes to the next Map16 tiles.
Tags: lorom map16 p-switch sa-1 solid sprite
Comments: 7 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 7.75 KiB | 400 downloads

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Comments (7)

Masked Man Link
Reminds me of SMB3.
 MarioFanGamer Author Link
Originally posted by KevinM
During moderation I changed the provided list.txt file to use the correct file names, and made so the !PowTimer and !ShakeTimer defines are actually used in the code (otherwise changing them did nothing).

*insert facepalm here*
 Kevin Link
Tested with: Lunar Magic 3.11, GPS 1.4.1, SA-1 1.32, AddmusicK 1.0.6, Snes9x 1.60.
Simple to use and works as expected, so accepted. During moderation I changed the provided list.txt file to use the correct file names, and made so the !PowTimer and !ShakeTimer defines are actually used in the code (otherwise changing them did nothing).
Note that the normal and upside-down P-Switch are actually the same block, so they both can be triggered from above and below: ensure that the normal P-Switch is on top of a solid block, and the upside-down one is below a solid block.
Also, you can get a P-Switch jump (similarly to the sprite switch) if jumping at the right time: to avoid this you can set !DisableJumpOff to 1.
 MarioFanGamer Author Link
Originally posted by MegaSonic1999
Do I need to set exanimations for the block to work properly?

Not at all! Else I would have included a level file and specified in the readme that the graphics require ExAnimations.
MegaSonic1999 Link
Do I need to set exanimations for the block to work properly?
dogemaster Link
epic
sideways version of this would be AMAZING but great freakin job nonetheless
Koop the Koopa Link
Hey,
thats pretty good!