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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Details for P-Switches
SMW Blocks - P-Switches Show random
File Name: P-Switches
Added:
Authors: MarioFanGamer
Act As: 130
Includes GFX: Yes
Description: A set of ungrabbable P-Switches which can be either blue or silver, rightside up or upside down, solid to sprites or not, can be jumped on or not and changes to the next Map16 tiles.
Tags: lorom, map16, p-switch, sa-1, solid, sprite
Rating: No rating
Download: Download - 7.75 KiB
66 downloads
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MarioFanGamer
Originally posted by KevinM
During moderation I changed the provided list.txt file to use the correct file names, and made so the !PowTimer and !ShakeTimer defines are actually used in the code (otherwise changing them did nothing).

*insert facepalm here*
Posted by:  MarioFanGamer - | Link
KevinM
Tested with: Lunar Magic 3.11, GPS 1.4.1, SA-1 1.32, AddmusicK 1.0.6, Snes9x 1.60.
Simple to use and works as expected, so accepted. During moderation I changed the provided list.txt file to use the correct file names, and made so the !PowTimer and !ShakeTimer defines are actually used in the code (otherwise changing them did nothing).
Note that the normal and upside-down P-Switch are actually the same block, so they both can be triggered from above and below: ensure that the normal P-Switch is on top of a solid block, and the upside-down one is below a solid block.
Also, you can get a P-Switch jump (similarly to the sprite switch) if jumping at the right time: to avoid this you can set !DisableJumpOff to 1.
Posted by:  KevinM - | Link
MarioFanGamer
Originally posted by MegaSonic1999
Do I need to set exanimations for the block to work properly?

Not at all! Else I would have included a level file and specified in the readme that the graphics require ExAnimations.
Posted by:  MarioFanGamer - | Link
MegaSonic1999
Do I need to set exanimations for the block to work properly?
Posted by: MegaSonic1999 - | Link
dogemaster
epic
sideways version of this would be AMAZING but great freakin job nonetheless
Posted by: dogemaster - | Link
Koop the Koopa
Hey,
thats pretty good!
Posted by: Koop the Koopa - | Link

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