Name: | P-Switches |
Author: | MarioFanGamer |
Added: | |
Act As: | 130 |
Includes GFX: | Yes |
Description: | A set of ungrabbable P-Switches which can be either blue or silver, rightside up or upside down, solid to sprites or not, can be jumped on or not and changes to the next Map16 tiles. |
Tags: | lorom map16 p-switch sa-1 solid sprite |
Comments: | 8 (jump to comments) |
Rating: |
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7.75 KiB | 574 downloads
Comments (8)
*insert facepalm here*
Simple to use and works as expected, so accepted. During moderation I changed the provided list.txt file to use the correct file names, and made so the !PowTimer and !ShakeTimer defines are actually used in the code (otherwise changing them did nothing).
Note that the normal and upside-down P-Switch are actually the same block, so they both can be triggered from above and below: ensure that the normal P-Switch is on top of a solid block, and the upside-down one is below a solid block.
Also, you can get a P-Switch jump (similarly to the sprite switch) if jumping at the right time: to avoid this you can set !DisableJumpOff to 1.
Not at all! Else I would have included a level file and specified in the readme that the graphics require ExAnimations.
sideways version of this would be AMAZING but great freakin job nonetheless
thats pretty good!