This lets you customize the path reveal speed of every individual event in the overworld. Slow events are no longer conditioned to Forest of Illusion!
This is compatible with the vanilla event fade, so you can reproduce the two vanilla speeds and two more intermediary ones. Disabling the path fade, however, gives you a bigger array of speeds (as many as Lunar Magic does).
A handy little patch that provides for much more granular control over event speeds. I like how, when event path fades are disabled, the patch goes the extra mile to defer to Lunar Magic's speed setting instead of forcing the user to change the patch default and reinsert every time.
I only have two teeny tiny little nitpicks - first, the patch doesn't mess with the data bank and may thus use freedata instead of freecode. Second, the two blocks of code in freespace are, as far as I'm aware, mutually exclusive - both blocks are inserted into the ROM, but only one is used, wasting space. But even so, removing the unneeded code is extremely simple if you're the one person whose hack is sabotaged by this pittance of extra bytes.
Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2.