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Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.Not logged in.
Details for Event Path Reveal Speed Customizer
SMW Patches - Event Path Reveal Speed Customizer Show random
File Name: Event Path Reveal Speed Customizer
Added:
Authors: Koopster
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This lets you customize the path reveal speed of every individual event in the overworld. Slow events are no longer conditioned to Forest of Illusion!
This is compatible with the vanilla event fade, so you can reproduce the two vanilla speeds and two more intermediary ones. Disabling the path fade, however, gives you a bigger array of speeds (as many as Lunar Magic does).
Tags: events, lorom, overworld, sa-1
Download: Download - 1.39 KiB
48 downloads
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Maarfy
A handy little patch that provides for much more granular control over event speeds. I like how, when event path fades are disabled, the patch goes the extra mile to defer to Lunar Magic's speed setting instead of forcing the user to change the patch default and reinsert every time.

I only have two teeny tiny little nitpicks - first, the patch doesn't mess with the data bank and may thus use freedata instead of freecode. Second, the two blocks of code in freespace are, as far as I'm aware, mutually exclusive - both blocks are inserted into the ROM, but only one is used, wasting space. But even so, removing the unneeded code is extremely simple if you're the one person whose hack is sabotaged by this pittance of extra bytes.

Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
Fermín Acosta Jr.
Is it compatible with Gamma V’s Overworld Event Tilesets
Posted by: Fermín Acosta Jr. - | Link
Dominicentek
FuSoYa should add this to LM
Posted by: Dominicentek - | Link

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