Tip: Take advantage of easy to install Patches in your hack. For example, the Classic Piranha Plant fix should be considered if you are planning to insert that sprite in your hack.
Designed as a kaizo "starter pack", similar to Quickie World or Baby Kaizo World, though perhaps a little harder. Each stage is meant to either teach a mechanic or explore the various SMW themes (Forest, Underground, Ghost, etc.)
Includes a few secret exits and switch palaces to unlock the final challenge in the Special World. Has Retry and Remove HUD patches. Enjoy!
1.2 updates:
-New final boss!
-Added 'challenge' Dino coins to each level
-Removed secret pipe in final stage, no shortcuts!
-Extensive level design changes to improve flow and fun factor
-Overall aesthetic improvements and errors
This was a decent kaizo hack, but it wasn't very memorable and many of the setups were rather uninteresting. There are a few pacing and theming issues, but a sizable amount of this hack is solid. While it unfortunately blends in with a number of other kaizo hacks, this one was alright and managed to provide an enjoyable experience (for the most part).
Loving the hack so far. The only frustrating bit I've come across is the intense lag in Disco-tech, which is doubly frustrating because it seems to be caused by an abundance of disco shells near the ceiling, whose only purpose is for aesthetics.
This update is much improved from 1.0. There are some pacing issues here and there, but nice work for your first hack. Definitely keep making levels and seek play-testers. Good work!
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