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Fair Powerup Filters

UberASM Repository → Fair Powerup Filters

Submission Details

Name: Fair Powerup Filters
Author: Koopster
Added:
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This lets you set up 4 types of powerup filters in a per-level basis: small only, big only, no fire flowers and no feathers, taking in account your powerup status and item box item. Unlike most powerup filters though, this won't simply make you lose a filtered powerup, but will restore it once you return to the overworld, much like the Yoshi filters work. For that, 1 byte of free RAM is used.

Additional notes:
-Filtering a fire flower or a feather will replace it with a mushroom.
-There are 2 recovery options for fire flower and feather filters: they can always be recovered, or it can depend on whether the mushroom they got turned into has been preserved. More details in the readme and setup files.

Note that these aren't to be used as level code, but as game modes C and 12! An easy table to set up the activation of the filters is included.
Tags: filter lorom powerup sa-1
Comments: 8 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 3.40 KiB | 231 downloads

Screenshots

Comments (8)

 Kevin Link
Tested with: Lunar Magic 3.11, UberASM Tool 1.4, SA-1 1.32, Snes9x 1.60. No issues found.
An interesting patch indeed, it basically acts as the "No Yoshi Intros" but for powerups. I found the !ruleset = 1 option kinda weird in how it works, but it's optional so no problem.
 Koopster Author Link
Originally posted by Ayami
wow, interesting code here, nice job!

Thank you :)
 Ayami Link
wow, interesting code here, nice job!
 Koopster Author Link
Originally posted by AnasMario130
I guess you'd need to check for the custom powerups through $19 to get that working.

Yes, and the item box as well.
This is made heavily with only SMW's powerups in mind (in fact it assumes $19 never goes further than $03) so a new logic would have to be coded most likely. I could tackle a version compatible with lx5's powerups one day, if I'm bored, but I wonder how feasible it is to make it user-friendly considering there are so many possibilities. Case-by-case code might be the better option in that case.
Anas Link
I guess you'd need to check for the custom powerups through $19 to get that working.
 Koopster Author Link
Originally posted by Knight of Time
This is interesting...is it compatible with lx5's custom powerups? I'm curious.

No, it's not.
Knight of Time Link
This is interesting...is it compatible with lx5's custom powerups? I'm curious.
El Cuh Fermin Link
It look like on my favourite game “So 2 Mice Walk Into A Bar”