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DKC - Blackout Basement: Lights On/Off

UberASM Repository → DKC - Blackout Basement: Lights On/Off

Submission Details

Name: DKC - Blackout Basement: Lights On/Off
Author: anonimzwx
Added:
Version History: View
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: An uberasm to Turn on and Turn off lights.

Customizable, please open the file ".asm" to customize it.

You can change the time it lasts, how dark the level becomes, and the sound effect is uses.

Requested by Shiny Ninetales.
Tags: customizable dark dkc light lorom sa-1
Comments: 14 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 968 bytes | 254 downloads

Screenshots

Comments (14)

Galeth Link
God I love this! I was afraid to learn how to use UberASM, but this stuff makes me want to experiment more. The best thing about this patch is that it considerably reduces the processing cost compared to the lightbulb sprite.
 Ayami Link
oops
I felt like I messed something somewhere but couldn't find it myself. Anyway, thanks Mawile :)
 MarkAlarm Link
Moderated with:
Lunar Magic 3.11
UberASMTool 1.4
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

The only issue I had in moderation was if I enabled the transition, it would not insert due to a branch out of bounds. I fixed that upon approval, so no more worries there. Also made it easier to change the sound effect channel and cleaned up the SA-1 compatibility.

NOTE: Doesn't work with vanilla light switch and dark room.
 Ayami Link
Fixed the bug where pausing the game will keep the effect going (bugging the music in the process), also did a better gif. No major changes in the code were done. Ironic how the requester of this code fixed its bug, right?
Coockie1173 From older version: DKC - Blackout Basement: Lights On Off Link
clashes with the retry patch
 RussianMan From older version: DKC - Blackout Basement: Lights On Off Link
silly mistake - it still works when game is paused.
Metal-Yoshi94 From older version: DKC - Blackout Basement: Lights On Off Link
pausing the music stops, but the light cut effect continues to work and this causes the music to play again even while the game is paused.
Metal-Yoshi94 From older version: DKC - Blackout Basement: Lights On Off Link
great, now I will make a remake of that level.
 Kevin From older version: DKC - Blackout Basement: Lights On Off Link
Tested with: LM 3.04, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Works very well, and it's got nice customization options, so accepted! You only forgot to make an address SA-1 hybrid, so I fixed that.

Also, epilepsy warning if you use this with very low timers.
anonimzwx Author From older version: DKC - Blackout Basement: Lights On Off Link
Originally posted by Kiatus
for extra fun use
!MaxTimeOn = #$01
!MaxTimeOff = #$01


epilepsy!
Kiatus From older version: DKC - Blackout Basement: Lights On Off Link
for extra fun use
!MaxTimeOn = #$01
!MaxTimeOff = #$01
zacmario From older version: DKC - Blackout Basement: Lights On Off Link
Alright who turned out the lights..
anonimzwx Author From older version: DKC - Blackout Basement: Lights On Off Link
Originally posted by Mogu94
Nosferatu!


Mogu94 From older version: DKC - Blackout Basement: Lights On Off Link
Nosferatu!