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Tip: If you place too many sprites on the same screen, it will slow the game down and cause frustration to the player.Not logged in.
Details for DKC - Blackout Basement: Lights On/Off
UberASM Repository - DKC - Blackout Basement: Lights On/Off Show random
File Name: DKC - Blackout Basement: Lights On/Off
Added:
Version History: View
Authors: anonimzwx
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: An uberasm to Turn on and Turn off lights.

Customizable, please open the file ".asm" to customize it.

You can change the time it lasts, how dark the level becomes, and the sound effect is uses.

Requested by Shiny Ninetales.
Tags: customizable, dark, dkc, light, lorom, sa-1
Rating: No rating
Download: Download - 968 bytes
28 downloads
Screenshots
Image
Ayami
oops
I felt like I messed something somewhere but couldn't find it myself. Anyway, thanks Mawile :)
Posted by:  Ayami - | Link
MiniMawile303
Moderated with:
Lunar Magic 3.11
UberASMTool 1.4
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

The only issue I had in moderation was if I enabled the transition, it would not insert due to a branch out of bounds. I fixed that upon approval, so no more worries there. Also made it easier to change the sound effect channel and cleaned up the SA-1 compatibility.

NOTE: Doesn't work with vanilla light switch and dark room.
Posted by:  MiniMawile303 - | Link
Ayami
Fixed the bug where pausing the game will keep the effect going (bugging the music in the process), also did a better gif. No major changes in the code were done. Ironic how the requester of this code fixed its bug, right?
Posted by:  Ayami - | Link

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