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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Controllable Growing Vine
SMW Sprites - Controllable Growing Vine Show random
File Name: Controllable Growing Vine
Added:
Authors: dtothefourth
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A version of the growing vine sprite which can go up/left/down/right and also can use blocks to make it go faster or slower or change directions or even an option to make it dpad controllable like the coin snake.

Includes several sample blocks for controlling the vine, to use change the !Sprite define to match the slot you insert the vine on in the Pixi list.txt
Tags: lorom, pacifist, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 18.25 KiB
59 downloads
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MiniMawile303
Moderated with:
Lunar Magic 3.11
Pixi 1.2.14, GPS 1.4.1
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Worked as intended, so accepted. I included a sample MWL level, Map16 file, and a GPS list.txt to make insertion a bit easier. The spawn blocks originally did not work (on SA-1) due to GPS having outdated defines (compatible with sprite tool rather than pixi). That has been fixed as well.
Posted by:  MiniMawile303 - | Link
Final Theory
Very brilliant idea!
Posted by: Final Theory - | Link
KazakhGuy
genial!#smw{:TUP:}
Posted by: KazakhGuy - | Link

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