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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Controllable Growing Vine
SMW Sprites - Controllable Growing Vine Link - Show random
File Name: Controllable Growing Vine
Authors: dtothefourth
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A version of the growing vine sprite which can go up/left/down/right and also can use blocks to make it go faster or slower or change directions or even an option to make it dpad controllable like the coin snake.

Includes several sample blocks for controlling the vine, to use change the !Sprite define to match the slot you insert the vine on in the Pixi list.txt
Tags: lorom, pacifist, sa-1
Rating: 4.5 (Votes: 2)
Download: Download - 18.25 KiB
Good Idea, Insertion worked like it should. Unfortunately, those ASMs are really badly commented which is a big obstacle when you want to change code in there. Please consider that if making an Update in the future. But otherwise it works like it should.
Posted by: Gulaschko - | Link
The blocks in the "Spawn" folder included in this submission will fail to insert on the latest GPS version (1.4.21) on non-SA1 roms, due to GPS changing the extra bytes defines names for some reason. To fix it, add this at the end of GPS's defines.asm file:
!sprite_extra_byte1 = !extra_byte_1
!sprite_extra_byte2 = !extra_byte_2
!sprite_extra_byte3 = !extra_byte_3
!sprite_extra_byte4 = !extra_byte_4
Posted by:  Kevin - | Link
Moderated with:
Lunar Magic 3.11
Pixi 1.2.14, GPS 1.4.1
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Worked as intended, so accepted. I included a sample MWL level, Map16 file, and a GPS list.txt to make insertion a bit easier. The spawn blocks originally did not work (on SA-1) due to GPS having outdated defines (compatible with sprite tool rather than pixi). That has been fixed as well.
Posted by: MarkAlarm - | Link
Final Theory
Very brilliant idea!
Posted by: Final Theory - | Link
Posted by: KazakhGuy - | Link

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