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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Details for Classic Firebar
SMW Sprites - Classic Firebar Show random
File Name: Classic Firebar
Added:
Version History: View
Authors: Akaginite
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is the classic firebar from Super Mario Bros.
You can set the number of little fireballs as well as the initial angle in the cfg file. The number of fireballs should not be set higher than $1F (31).

Note for advanced hackers:
This sprite uses the WRAM write registers (0x2180-0x2183) for OAM transfer. If you use these registers during an interrupt, there might be a crash. If you don't know what this means you probably don't have to worry about it.
Tags: fire, firebars, lorom, sa-1, smb1
Rating: No rating
Download: Download - 2.61 KiB
85 downloads
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JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.14
• Snes9x v1.60

Works as intended, so, update accepted. One quite important thing that wasn't mentioned is to not set the number of fire segments higher than $1F (31), as additional segments will have the wrong position (you shouldn't need this many anyway). It's also recommended to not have too many fire segments onscreen at once as this can cause graphical glitches, even with the No More Sprite Tile Limits patch installed.
Posted by:  JamesD28 - | Link
Thiago678
yess thx
Posted by: Thiago678 - | Link
MarioFanGamer
PIXI v1.2.10 allows you to place more sprites in the level at the cost of backwards compatibility with sprite which don't use the included SubOffScreen. In addition, there is no real difference between the SNES and SA-1 version except for the graphics routine which is why I merged both files.
Posted by:  MarioFanGamer - | Link

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