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Better Music Pause

SMW Patches → Better Music Pause

Submission Details

Name: Better Music Pause
Author: Kevin
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes so when pausing the game, the music goes silent like normal, but it doesn't break sustained notes, so when you unpause they'll keep playing. This is useful when using songs that have very long notes or make heavy use of the legato effect, so they don't break when pausing the game.

Check out the included readme for instructions on how to use it.

Update: fixed missing note at the end of the Pause SFX (now the music is silenced only after the last note of the SFX plays).

Note: you don't need this if using AddmusicK 1.0.8 (it includes an improved version of this patch).
Tags: lorom music pause sa-1
Comments: 5 (jump to comments)
Download 4.54 KiB | 290 downloads

Comments (5)

 Kevin Author Link
Note for AddmusicK 1.0.7 users: you need to make a slight edit to the "12 Unpause.txt" file included in the zip or the game will freeze when unpausing: right after
	mov	a, !SpeedUpBackUp	;\
	mov	$0387, a			;/ Restore the tempo.

add this:
	mov	a, #$CA
	mov 	$F4, a
 JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• AddmusicK 1.0.6
• Snes9x v1.60

Works as intended with no issues found, so, update accepted.
KaidenThelens Link
Thanks! Works so well!#smw{:peace:}
 Major Flare From older version: Better Music Pause Link
Tested with: Asar 1.71, AMK 1.0.6, ZMZ 1.08, SA-1 1.32 and Lunar Magic 3.11.

The patch does what it says it does; so, based on that, I'll accept; however, please take note that the 'Pause' SFX is clipped, i.e., it is missing the last note. Since it's not a terrible offense, I will mark this as "simply fix this in a next version" opposing to outright removing all the work altogether.
Klug From older version: Better Music Pause Link
I was waiting for this.