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.EXE//Project (Executable Project) Demo

Super Mario World Hacks → .EXE//Project (Executable Project) Demo

Submission Details

Name: .EXE//Project (Executable Project) Demo
Author: EE_02.tar.gz
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 4 exit(s)
Type: Standard: Very Hard
Description: This is my first ROM hack and its still in the works. It has 4 Exits, one the four exits is a practice level which only can be exited by pressing Start and Select. This Mega Man inspired ROM hack contains Celeste and Mega Man like mechanics such as dashing, and wall jumping as well as being able to shoot fireballs freely.

NOTE: contains a rare occasional sound bug when wall jumping indoors.

---
UPDATE 1.1
- Dashing has been mapped to "R" Button. This has been changed due to being able to shoot while dashing previously.
- You can now only dash left and right.
- The game has been reduced to 3 lives.
- Minor level edits.
Tags: asm chocolate exgfx gimmicky mega man music
Comments: 14 (jump to comments)
Rating:
4.5 (4 ratings)
No rating
Download 737.38 KiB | 1,231 downloads

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Comments (14)

NightmareViperSlash Link
Originally posted by EE_02.tar.gz
Originally posted by NightmareViperSlash
Originally posted by NightmareViperSlash
As far I know it's a Megaman Inspired game and there is no story because it's a demo. So I cannot deduct points because of that. As from all the customization in game like music, enemies, graphics, overworld, and bosses; It was fairly creative steered away as much as it could from the normal Super Mario World resource and I loved that. Level Scaling wise, Level 1 was a good starting point especially since the game is marked as hard, but the difficulty spike from 1 - 2 is insane then the difficulty decreases drastically back down to level 3 in Binary. There are traps that maybe the creator did by accident with no intent of it being a trap, like the beginning of Orbit where you are shot out in an area where you can't breath and then having a breathing room up there saying by the way you can't breath outside. Making it a cheap death, the false FG in Orbit in the first area a place that you are rushing to breath there is a BG area that looks like a FG, Silent Bullet Bills in Binary which I suggest bullet bill blasters or generator, A pipe that can kill you in the gauntlet rooms in Binary, and No check point before the Boss in Orbit but checkpoint before in the most difficult part of the level, or check point withtin the Binary level and I didn't die to the boss in Binary so I don't know if there is a checkpoint before the boss. So those are just stuff I personally find bad in hacks in general. Finally last few kinks were glitchy audio in the Binary for some reason when I wall jumped or jump in general it would glitch the audio occasionally which is a no go, and finishing Binary level there were too many sprites on screen causing the game to slow down. Those are just minor errors in game but still errors non the less. I give the game a rating of 3.8 out of 5.0, like I said it's not a bad hack; I like the idea I like the variety, even though I disliked Orbit highly. The main deduction of points were the traps like false FG, Silent Bills, etc. and some emulation problems like too many sprites and audio glitches. Other than that is was a good hack.

Rating: 3.8/5.0
As extra note in Orbit I felt that I must use Save state to progress, I grinded 9 lives in the first level to see if I can do it savestateless. I did not which I defaulted to savestate, I also feel 3 lives handicap is unfair. But that is just personal preference doesn't effect the rating still give it that rating.


I've read your review and yes, I will make the starting lives 4 but capped at 9 (just to keep it challenging). To be honest, Orbital is kind of my least favorite level of the demo therefore I toned down it's difficulty and level layout. The full game shouldn't be as gimmicky as the 3 levels were shown in the demo. The wall kicking physics has been improved and it shouldn't make any noise anymore. I'm still working on the full version but it's going to take a while because of college stuff I have to get through. I have analyzed the current full version that I'm still working on compared to the demo that I released back in June and I feel like there has been improvements and I hope you and others would notice it when I release the full version. Thank you for sharing your feedback because It really does let me know what I did wrong so I can fix and improve from it.
Looking forward to playing the finished version. #smrpg{y}
EE_02.tar.gz Author Link
Originally posted by NightmareViperSlash
Originally posted by NightmareViperSlash
As far I know it's a Megaman Inspired game and there is no story because it's a demo. So I cannot deduct points because of that. As from all the customization in game like music, enemies, graphics, overworld, and bosses; It was fairly creative steered away as much as it could from the normal Super Mario World resource and I loved that. Level Scaling wise, Level 1 was a good starting point especially since the game is marked as hard, but the difficulty spike from 1 - 2 is insane then the difficulty decreases drastically back down to level 3 in Binary. There are traps that maybe the creator did by accident with no intent of it being a trap, like the beginning of Orbit where you are shot out in an area where you can't breath and then having a breathing room up there saying by the way you can't breath outside. Making it a cheap death, the false FG in Orbit in the first area a place that you are rushing to breath there is a BG area that looks like a FG, Silent Bullet Bills in Binary which I suggest bullet bill blasters or generator, A pipe that can kill you in the gauntlet rooms in Binary, and No check point before the Boss in Orbit but checkpoint before in the most difficult part of the level, or check point withtin the Binary level and I didn't die to the boss in Binary so I don't know if there is a checkpoint before the boss. So those are just stuff I personally find bad in hacks in general. Finally last few kinks were glitchy audio in the Binary for some reason when I wall jumped or jump in general it would glitch the audio occasionally which is a no go, and finishing Binary level there were too many sprites on screen causing the game to slow down. Those are just minor errors in game but still errors non the less. I give the game a rating of 3.8 out of 5.0, like I said it's not a bad hack; I like the idea I like the variety, even though I disliked Orbit highly. The main deduction of points were the traps like false FG, Silent Bills, etc. and some emulation problems like too many sprites and audio glitches. Other than that is was a good hack.

Rating: 3.8/5.0
As extra note in Orbit I felt that I must use Save state to progress, I grinded 9 lives in the first level to see if I can do it savestateless. I did not which I defaulted to savestate, I also feel 3 lives handicap is unfair. But that is just personal preference doesn't effect the rating still give it that rating.


I've read your review and yes, I will make the starting lives 4 but capped at 9 (just to keep it challenging). To be honest, Orbital is kind of my least favorite level of the demo therefore I toned down it's difficulty and level layout. The full game shouldn't be as gimmicky as the 3 levels were shown in the demo. The wall kicking physics has been improved and it shouldn't make any noise anymore. I'm still working on the full version but it's going to take a while because of college stuff I have to get through. I have analyzed the current full version that I'm still working on compared to the demo that I released back in June and I feel like there has been improvements and I hope you and others would notice it when I release the full version. Thank you for sharing your feedback because It really does let me know what I did wrong so I can fix and improve from it.
gravityaries7174 Link
Originally posted by NightmareViperSlash
As far I know it's a Megaman Inspired game and there is no story because it's a demo. So I cannot deduct points because of that. As from all the customization in game like music, enemies, graphics, overworld, and bosses; It was fairly creative steered away as much as it could from the normal Super Mario World resource and I loved that. Level Scaling wise, Level 1 was a good starting point especially since the game is marked as hard, but the difficulty spike from 1 - 2 is insane then the difficulty decreases drastically back down to level 3 in Binary. There are traps that maybe the creator did by accident with no intent of it being a trap, like the beginning of Orbit where you are shot out in an area where you can't breath and then having a breathing room up there saying by the way you can't breath outside. Making it a cheap death, the false FG in Orbit in the first area a place that you are rushing to breath there is a BG area that looks like a FG, Silent Bullet Bills in Binary which I suggest bullet bill blasters or generator, A pipe that can kill you in the gauntlet rooms in Binary, and No check point before the Boss in Orbit but checkpoint before in the most difficult part of the level, or check point withtin the Binary level and I didn't die to the boss in Binary so I don't know if there is a checkpoint before the boss. So those are just stuff I personally find bad in hacks in general. Finally last few kinks were glitchy audio in the Binary for some reason when I wall jumped or jump in general it would glitch the audio occasionally which is a no go, and finishing Binary level there were too many sprites on screen causing the game to slow down. Those are just minor errors in game but still errors non the less. I give the game a rating of 3.8 out of 5.0, like I said it's not a bad hack; I like the idea I like the variety, even though I disliked Orbit highly. The main deduction of points were the traps like false FG, Silent Bills, etc. and some emulation problems like too many sprites and audio glitches. Other than that is was a good hack.

Rating: 3.8/5.0
yea, needs improvement, but hey, it´s still a demo!


Let´s wait for the full hack :c
NightmareViperSlash Link
Originally posted by NightmareViperSlash
As far I know it's a Megaman Inspired game and there is no story because it's a demo. So I cannot deduct points because of that. As from all the customization in game like music, enemies, graphics, overworld, and bosses; It was fairly creative steered away as much as it could from the normal Super Mario World resource and I loved that. Level Scaling wise, Level 1 was a good starting point especially since the game is marked as hard, but the difficulty spike from 1 - 2 is insane then the difficulty decreases drastically back down to level 3 in Binary. There are traps that maybe the creator did by accident with no intent of it being a trap, like the beginning of Orbit where you are shot out in an area where you can't breath and then having a breathing room up there saying by the way you can't breath outside. Making it a cheap death, the false FG in Orbit in the first area a place that you are rushing to breath there is a BG area that looks like a FG, Silent Bullet Bills in Binary which I suggest bullet bill blasters or generator, A pipe that can kill you in the gauntlet rooms in Binary, and No check point before the Boss in Orbit but checkpoint before in the most difficult part of the level, or check point withtin the Binary level and I didn't die to the boss in Binary so I don't know if there is a checkpoint before the boss. So those are just stuff I personally find bad in hacks in general. Finally last few kinks were glitchy audio in the Binary for some reason when I wall jumped or jump in general it would glitch the audio occasionally which is a no go, and finishing Binary level there were too many sprites on screen causing the game to slow down. Those are just minor errors in game but still errors non the less. I give the game a rating of 3.8 out of 5.0, like I said it's not a bad hack; I like the idea I like the variety, even though I disliked Orbit highly. The main deduction of points were the traps like false FG, Silent Bills, etc. and some emulation problems like too many sprites and audio glitches. Other than that is was a good hack.

Rating: 3.8/5.0
As extra note in Orbit I felt that I must use Save state to progress, I grinded 9 lives in the first level to see if I can do it savestateless. I did not which I defaulted to savestate, I also feel 3 lives handicap is unfair. But that is just personal preference doesn't effect the rating still give it that rating.
NightmareViperSlash Link
As far I know it's a Megaman Inspired game and there is no story because it's a demo. So I cannot deduct points because of that. As from all the customization in game like music, enemies, graphics, overworld, and bosses; It was fairly creative steered away as much as it could from the normal Super Mario World resource and I loved that. Level Scaling wise, Level 1 was a good starting point especially since the game is marked as hard, but the difficulty spike from 1 - 2 is insane then the difficulty decreases drastically back down to level 3 in Binary. There are traps that maybe the creator did by accident with no intent of it being a trap, like the beginning of Orbit where you are shot out in an area where you can't breath and then having a breathing room up there saying by the way you can't breath outside. Making it a cheap death, the false FG in Orbit in the first area a place that you are rushing to breath there is a BG area that looks like a FG, Silent Bullet Bills in Binary which I suggest bullet bill blasters or generator, A pipe that can kill you in the gauntlet rooms in Binary, and No check point before the Boss in Orbit but checkpoint before in the most difficult part of the level, or check point withtin the Binary level and I didn't die to the boss in Binary so I don't know if there is a checkpoint before the boss. So those are just stuff I personally find bad in hacks in general. Finally last few kinks were glitchy audio in the Binary for some reason when I wall jumped or jump in general it would glitch the audio occasionally which is a no go, and finishing Binary level there were too many sprites on screen causing the game to slow down. Those are just minor errors in game but still errors non the less. I give the game a rating of 3.8 out of 5.0, like I said it's not a bad hack; I like the idea I like the variety, even though I disliked Orbit highly. The main deduction of points were the traps like false FG, Silent Bills, etc. and some emulation problems like too many sprites and audio glitches. Other than that is was a good hack.

Rating: 3.8/5.0
William 007 Link
XD
gravityaries7174 Link
Originally posted by CariocaHacker
I found it very difficult, if it gets a little more difficult the game becomes kaizo, I know it is difficult to make a "Hack ROM" but I want it to continue :)
it's a Mario mega man crossover, Mega man games are very hard so that should explain the difficulty, if you play this as a Mario game you will loose, you have to play it like a classic saga mega man game hahahaha
Btw extremely awesome hack I can't wait for full version!

PS: can somebody tell me what is the intro level music, you know , the level where you read the white text and then you appear in the overworld
GGabriel664 Link
great hack, it changes completely (or almost) the game, hope it become a full hack
Yosemite Link
我爱北京天安门?
CariocaHacker Link
I found it very difficult, if it gets a little more difficult the game becomes kaizo, I know it is difficult to make a "Hack ROM" but I want it to continue :)
 1UPdudes Link
Quite a nice updated which changes a few things to help make the gameplay flow better.
Likewise as I said before its a pretty tough challenge but a rewarding one so you've been warned if you think it'll be at all easy. #smrpg{sick}
ageVerrly From older version: .EXE//Project (Executable Project) Demo Link
Very cool hack. Really hope you'll keep working on this #smw{:TUP:}
Final Theory From older version: .EXE//Project (Executable Project) Demo Link
I'm almost afraid to run it because I remember downloading lots of programs and if it ended with .exe then it usually was a spyware or malware program that harmed my computer.
 1UPdudes From older version: .EXE//Project (Executable Project) Demo Link
If you are looking for a challenge I say this hack packs quite a punch.

Whilst moderating the hack I did feel some sections seemed a little bit over the top with how many things on screen were trying to kill you however these sections are quite short so they don't over stay their welcome and make for quite a frantic challenge.
The hack utilises using a lot of different gameplay mechanics such as Wall Kicking and Dashing. These at times feel a bit clunky however when you successfully string them together it feels quite rewarding.

The biggest offenders would be the Bosses in which require defeating with Blocks or Shells as you still shoot fireballs with the grab button thus you can sometimes shoot what you are needing to use to hit the boss.
That or dash when you grab something like a Turn Block and throw is and it breaks.

I could definitely see some tweaks been added to this hack down the road but as its stands it is a short and challenging hack which should not fail to disappoint those seeking a tougher SMW experience.