Name: | .EXE//Project (Executable Project) Demo |
Author: | EE_02.tar.gz |
Added: | |
Version History: | View |
Demo: | Yes |
Hall of Fame: | No |
Length: | 4 exit(s) |
Type: | Standard: Very Hard |
Description: | This is my first ROM hack and its still in the works. It has 4 Exits, one the four exits is a practice level which only can be exited by pressing Start and Select. This Mega Man inspired ROM hack contains Celeste and Mega Man like mechanics such as dashing, and wall jumping as well as being able to shoot fireballs freely. NOTE: contains a rare occasional sound bug when wall jumping indoors. --- UPDATE 1.1 - Dashing has been mapped to "R" Button. This has been changed due to being able to shoot while dashing previously. - You can now only dash left and right. - The game has been reduced to 3 lives. - Minor level edits. |
Tags: | asm chocolate exgfx gimmicky mega man music |
Comments: | 14 (jump to comments) |
Rating: |
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Comments (14)
Rating: 3.8/5.0
I've read your review and yes, I will make the starting lives 4 but capped at 9 (just to keep it challenging). To be honest, Orbital is kind of my least favorite level of the demo therefore I toned down it's difficulty and level layout. The full game shouldn't be as gimmicky as the 3 levels were shown in the demo. The wall kicking physics has been improved and it shouldn't make any noise anymore. I'm still working on the full version but it's going to take a while because of college stuff I have to get through. I have analyzed the current full version that I'm still working on compared to the demo that I released back in June and I feel like there has been improvements and I hope you and others would notice it when I release the full version. Thank you for sharing your feedback because It really does let me know what I did wrong so I can fix and improve from it.
Rating: 3.8/5.0
I've read your review and yes, I will make the starting lives 4 but capped at 9 (just to keep it challenging). To be honest, Orbital is kind of my least favorite level of the demo therefore I toned down it's difficulty and level layout. The full game shouldn't be as gimmicky as the 3 levels were shown in the demo. The wall kicking physics has been improved and it shouldn't make any noise anymore. I'm still working on the full version but it's going to take a while because of college stuff I have to get through. I have analyzed the current full version that I'm still working on compared to the demo that I released back in June and I feel like there has been improvements and I hope you and others would notice it when I release the full version. Thank you for sharing your feedback because It really does let me know what I did wrong so I can fix and improve from it.
Rating: 3.8/5.0
Let´s wait for the full hack :c
Rating: 3.8/5.0
Rating: 3.8/5.0
Btw extremely awesome hack I can't wait for full version!
PS: can somebody tell me what is the intro level music, you know , the level where you read the white text and then you appear in the overworld
Likewise as I said before its a pretty tough challenge but a rewarding one so you've been warned if you think it'll be at all easy.
Whilst moderating the hack I did feel some sections seemed a little bit over the top with how many things on screen were trying to kill you however these sections are quite short so they don't over stay their welcome and make for quite a frantic challenge.
The hack utilises using a lot of different gameplay mechanics such as Wall Kicking and Dashing. These at times feel a bit clunky however when you successfully string them together it feels quite rewarding.
The biggest offenders would be the Bosses in which require defeating with Blocks or Shells as you still shoot fireballs with the grab button thus you can sometimes shoot what you are needing to use to hit the boss.
That or dash when you grab something like a Turn Block and throw is and it breaks.
I could definitely see some tweaks been added to this hack down the road but as its stands it is a short and challenging hack which should not fail to disappoint those seeking a tougher SMW experience.