Banner
Views: 843,244,158
Time:
40 users online: AnasMario130, Andresom_Droid,  Anorakun, Bahruuk, Bensalot, brickblock369, buggy789, CalHal, Fermín Acosta Jr., FrozenQuills, goldenrules, Green Jerry, Holy Shinx, Infinity,  JamesD28,  KevinM, KiloMinimo,  Koopster, levelengine, LucasRCD, Luther, MarioriaM, MegaSonic1999, Mr. MS, MrHops22, msx2plus, Nint, Nirv, OEO6, Rafael puppet gamer, shadowboyultra, SteamyPanini, SubconYoshi, The_Uber_Camper, Thiago678,  ThirdWall, unsound,  xHF01x, YuriPlays, Zidan3 - Guests: 82 - Bots: 86 Users: 46,321 (2,879 active)
Latest: UltraGeode
Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Wooden Spike
SMW Sprites - Wooden Spike Show random
File Name: Wooden Spike
Added:
Version History: View
Authors: yoshicookiezeus
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: A disassembly of the wooden spikes (sprites AC and AD). The extra bit determines which of the two original sprites it acts like: see the ASM file for more information.

Now SA-1 hybrid.
Tags: lorom, sa-1, wooden spike
Rating: No rating
Download: Download - 2.14 KiB
23 downloads
Screenshots
Image
Major Flare
Tested with: Lunar Magic 3.11, ZMZ 1.08, PIXI 1.2.14 and SA-1 1.32.

A rather small fix. Since it is working, the sprite should be accepted.
Posted by:  Major Flare - | Link
AnasMario130
What are the changes?
Posted by: AnasMario130 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy