Name: | Electricity |
Author: | mikeyk |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | "Electricity" sprite by mikeyk converted to PIXI, i've also included the spark GFX from SMB2. (Rykon-V73):Made the tilemap easy to edit and added 3 other version that'll benefit you. |
Tags: | electricity enemies lorom sa-1 |
Comments: | 3 (jump to comments) |
Rating: |
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16.86 KiB | 907 downloads
Comments (3)
• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60
Works as intended, so, update accepted. I can't see anything that's different about the added versions apart from them using different GFX files, but having that option is a bonus regardless.
One thing to note that wasn't mentioned in the previous version, is that the ASM description claims the sprite can only be killed by star power, when it can in fact also be killed by cape spins, fireballs, and sliding.
I miss the one in SMB2, that can turn around rope blocks. This isn't featured in Hothead or Fuzzy; they only can turn around blocks that act like ledges or cement blocks. With cloud/ropes they're buggy.
There were minor issues, like: electricity_no_spin_jump does not work, and you failed to convert one or two addresses. So, I fixed the conversion and got rid of the non-functional .cfg. Other than that, accepted.