Works as intended with no issues found, so, update accepted. However, I didn't see much point in adding a Rex that moved faster, killed on contact and had a different palette, since this sprite is supposed to be a disassembly. I took those functions out of the "athletic" Rex (they can be re-added by the user quite easily if they wish), but left the SP3 functionality since I think this is quite useful. During moderation I added SA-1 compatibility. This was also submitted as not including GFX, which it does, so I corrected that.