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SMW Sprites → Rex

Submission Details

Name: Rex
Author: imamelia
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: Yes
Description: This is a disassembly of sprite AB in SMW, the Rex.

(Rykon-V73): Converted the sprite into .json, added a SP3 version, made the tilemap easy to edit, and you can also change the X speed.

(JamesD28): SA-1 compatibility.
Tags: enemy lorom rex sa-1
Comments: 5 (jump to comments)
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Comments (5)

bucketofwetsocks Link
Great sprite imamelia. I case anyone wants a placeable half-squished rex, here's a modified INIT routine that reads in the extra bit. (Squished if bit is set)

print "INIT ",pc
	TYA		; face the player initially
	STA !157C,x	;

	; load in the extra bit here
	LDA !7FAB10,x
	AND #$04
	BEQ .return

	; extra bit is set, so we set our state of squished here.
	LDA #$01
	STA !C2,x


AyGaAlPa Link
AyGaAlPa Link
How can I fix the rex head position?
JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.14
• Snes9x v1.60

Works as intended with no issues found, so, update accepted. However, I didn't see much point in adding a Rex that moved faster, killed on contact and had a different palette, since this sprite is supposed to be a disassembly. I took those functions out of the "athletic" Rex (they can be re-added by the user quite easily if they wish), but left the SP3 functionality since I think this is quite useful. During moderation I added SA-1 compatibility. This was also submitted as not including GFX, which it does, so I corrected that.
TheBiob From older version: Rex Link
Updated to use shared subroutines, also added tags and screenshots