Banner
Old-School Level Design Contest starts in
1 DAY, 17 HOURS, 45 MINUTES AND 18 SECONDS
Views: 890,860,931
Time:
24 users online: anonimzwx, AppleBoy54321, codfish1002, Epic_stuff, ExONightZ, Gabriel BR, Galactic Spear, HelloSammu, HLXY, JonnyManjiro, JX444444, MarcyAugust, Masked Man, monkey03297, NewPointless,  NopeContest, Nowieso, Rilla Roo, RollingRigatonis, Saela, Sancles, SusGodGaming,  Teows, YouFailMe - Guests: 63 - Bots: 61 Users: 49,956 (2,324 active)
Latest: Supermario1313
Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
Not logged in.
Details for Disco Shell SFX
SMW Patches - Disco Shell SFX Link - Show random
File Name: Disco Shell SFX
Added:
Authors: KevinM
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This simple patch makes a sound effect play when a yellow shell-less Koopa turns a normal Shell into a Disco Shell. By default it's the "Magikoopa Magic" sfx, but it can be changed easily in the file.
Tags: lorom, sa-1, sfx, shell, sound effect
Download: Download - 392 bytes
60 downloads
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• Asar v1.71
• Snes9x v1.60

A nice simple patch. No issues found, so, accepted.
Posted by:  JamesD28 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks