Name: | Fake Ghost Door |
Authors: | Telinc1, dahnamics |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This sprite looks exactly like a normal door (with optional gravity). If Mario tries to enter it, it will turn into four Boos, which will fly out from the center and disappear after a few seconds. If the extra bit is set, the door will be one tile high and only small Mario will be able to enter it. If Mario is on Yoshi, he can only enter the big door if he's small, just like a regular door. Usage with Yoshi is not recommended. Because of the way the OAM is laid out, Yoshi will appear behind the door. This is true for other sprites, too. Check the ASM file for customization options. (Rykon-V73): Small changes: Gave a good description to gravity, distance of boo, boo speed, vanishing time, sound effect and its bank and you can edit the tilemap. The sprite has been converted to .json and added another sprite, converted that to .json and this one doesn't need a palette anymore. |
Tags: | boo door doors fake ghost ghost house lorom new mario bros wii nsmbwii pacifist sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
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14.20 KiB | 690 downloads
Comments (8)
Accepted.
I also made the doors terminate themselves after activation so so that them, scroll away and then back to respawn it, they appear back.
Of course, it was a necessity to recode the door. In fact, I would consider it an own sprite than an improvisation of Dahnmic's.
The original sprite was the biggest mess I've ever seen. Half of its code was completely unnecessary (it was from mikeyk's Shy Guy), so it has been practically rewritten. More customization options have been added. The Boos are now animated (they fly out from the middle of the door like they do in NSMBWii). The door will also now appear one pixel above its actual position, so it lines up with layer 1 like normal doors do. I also added the ability to use the extra bit to make the door small. Interaction with powerups, sprites, and Yoshi has been fixed.