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MechIggy

SMW Sprites → MechIggy

Submission Details

Name: MechIggy
Author: MellyMellouange
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Iggy-Flavored Mechakoopa that should go on a production line. It explodes after being bopped.

Explosion stars GFX not included. Those should go in SP4, tile $BC

(Rykon-V73): Small change: You can edit the tilemap and Mario contact routine.
Tags: explosion iggy lorom mechakoopa sa-1
Comments: 5 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 13.39 KiB | 535 downloads

Screenshots

Comments (5)

jesus angel Link
i think, the mechiggy should be placed in a production line or it wont move ?
Boosius Link
such an odd idea, but I love it! #smrpg{<3}
JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

Works as intended, so, update accepted. During moderation I fixed a small bug present in the original, where the Mechiggy's graphics would flicker if at the edge of the screen. I also removed obsolete information from the description.
 Erik From older version: MechIggy Link
Accepted, and fixed SA-1 compatibility. It works all fine now. Also converted to PIXI format (the giepy version is still included) due to LM 3.01 being incompatible with GIEPY.
Some minor details to add is that Yoshi still gets loose if touching the sprite when its readying to explode, and that when killed by Star there isn't any effect of falling off screen or stuff, with the sprite just disappearing.
CalHal From older version: MechIggy Link
They act like bomb koopas from Super Mario Land. Except they are stationary.