Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
The hack attempts to go for more of a style closer to hacks from years ago, when I first came to SMW Central, as well as trying to go for a Super Mario World feeling while trying to stay fresh. So far, the only custom assets are the music, along with some patches to get past the limitations of the original Mario World.
Four levels are included and can be played in any order you wish. The difficulty ranges from easy to hard.
Any of the content in the demo is subject to change. The map seen in the demo WILL NOT be in the final project. It is only there just to have the levels be accessible to the player.
This is the second version of the demo, which addresses a major issue in Glimmering Tundra where the player could use the cape to fly up the portion where they come across their first question block and can get stuck if they go to the cement blocks the Swoopers fly from on the grey platform section. Other fixes were made to any other areas in the demo where the player could easily use the cape to skip a section.