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U N O R I G I N A L (C3 2020 Demo)

Super Mario World Hacks → U N O R I G I N A L (C3 2020 Demo)

Submission Details

Name: U N O R I G I N A L (C3 2020 Demo)
Author: 92
Added:
Demo: Yes
Hall of Fame: No
Length: 4 exit(s)
Type: Standard: Normal
Description: This is the C3 2020 demo for my hack.

The hack attempts to go for more of a style closer to hacks from years ago, when I first came to SMW Central, as well as trying to go for a Super Mario World feeling while trying to stay fresh. So far, the only custom assets are the music, along with some patches to get past the limitations of the original Mario World.

Four levels are included and can be played in any order you wish. The difficulty ranges from easy to hard.

Any of the content in the demo is subject to change. The map seen in the demo WILL NOT be in the final project. It is only there just to have the levels be accessible to the player.

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This is the second version of the demo, which addresses a major issue in Glimmering Tundra where the player could use the cape to fly up the portion where they come across their first question block and can get stuck if they go to the cement blocks the Swoopers fly from on the grey platform section. Other fixes were made to any other areas in the demo where the player could easily use the cape to skip a section.
Tags: asm gimmick music traditional vanilla variety
Comments: 5 (jump to comments)
Rating:
4.0 (2 ratings)
No rating
Download 176.49 KiB | 1,233 downloads

Screenshots

Comments (5)

OptiMystic Link
Nothing too crazy, levels feel pretty similar with repeated obstacles and a bit too many enemies stacked together in the later levels. 3/5
92 Author Link
Thanks for the comment. Yeah, looking back, there were a lot of ways I could have made things less repetitive. It was mainly due to rushing to get a demo out for the Summer C3 and not having anything to do since... well, 2020 *laugh track ensues*.
Hacks Are Unfair Link
5/5.

Try not to force last-second jumps for the player on your auto-scroll level.

In that same level, koopas that throw shells at you and bullet bills are in the sections where there's more spam. You could reduce the number of enemies in there.
92 Author Link
Originally posted by 1UPdudes
It feels like a hack made some time ago.
Looks like something familiar but keeps its gameplay fresh.

Its a small demo but I did enjoy a lot how each level offers something different and focuses on providing a varied challenge. #smrpg{haha}


Appreciate it! Yeah, a lot of people were confused into thinking that this was naturally how the difficulty was going to play out in the game. I should have conveyed that better quite frankly. :)
 1UPdudes Link
It feels like a hack made some time ago.
Looks like something familiar but keeps its gameplay fresh.

Its a small demo but I did enjoy a lot how each level offers something different and focuses on providing a varied challenge. #smrpg{haha}