Banner
Views: 858,668,326
Time:
9 users online:  BeeKaaaay, dogemaster,  KevinM, Leozoppi, mario and luigi, monkey03297, S3TH0s, SiameseTwins, TheSorrow - Guests: 48 - Bots: 84 Users: 47,453 (2,248 active)
Latest: tobij
Tip: Check the Documents section. Tutorials and other useful information can be found there.Not logged in.
Details for Flying Keyhole
SMW Sprites - Flying Keyhole Show random
File Name: Flying Keyhole
Added:
Authors: KevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a keyhole, but it flies around. Why? I don't know, I'm sure people will find clever uses for it.

Similarly to my Flying ? Block, the first extra byte controls the movement pattern. The second extra byte sets different behaviors when touched by a key (end level, kill Mario, make key vanish). Additionally there's defines in the asm file to change speed/acceleration.
Tags: flying, keyhole, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 4.09 KiB
72 downloads
Screenshots
Image
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.14
• Snes9x v1.60

Works as intended with no issues found, so, accepted. A simple concept, but a rather nice sprite which could have some interesting uses.

During moderation I modified the exit/kill/disappear behaviour to use one of the extra bytes instead of a define, and expanded the .json list to include all the possible variants. I also threw in an icon graphic, because why not.
Posted by:  JamesD28 - | Link
kamekku14
A flying keyhole?! AW MAN!!!
Posted by: kamekku14 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy