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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Details for Flying Keyhole
SMW Sprites - Flying Keyhole Link - Show random
File Name: Flying Keyhole
Authors: Kevin
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a keyhole, but it flies around. Why? I don't know, I'm sure people will find clever uses for it.

Similarly to my Flying ? Block, the first extra byte controls the movement pattern. The second extra byte sets different behaviors when touched by a key (end level, kill Mario, make key vanish). Additionally there's defines in the asm file to change speed/acceleration.
Tags: flying, keyhole, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 4.09 KiB
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.14
• Snes9x v1.60

Works as intended with no issues found, so, accepted. A simple concept, but a rather nice sprite which could have some interesting uses.

During moderation I modified the exit/kill/disappear behaviour to use one of the extra bytes instead of a define, and expanded the .json list to include all the possible variants. I also threw in an icon graphic, because why not.
Posted by:  JamesD28 - | Link
A flying keyhole?! AW MAN!!!
Posted by: Klug - | Link

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