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Giant Jumping Piranha Plant

SMW Sprites → Giant Jumping Piranha Plant

Submission Details

Name: Giant Jumping Piranha Plant
Author: TheBiob
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is basically smw's original Jumping piranha plant with a different graphic routine and hitbox.

When extra bit is set the sprite will spit fire

Requested by Rykon-V73

edit: Fixed fireball offset

(Rykon-V73 or the requester): Small change: You can edit the GFX, GFX page and palette of the sprite and converted it to .json. Added a version that's for SP2 and converted that to .json. Read Info.txt to fix the koopa issues. I even added a .gif and looks better than my other crappy ones.
Tags: enemy giant lorom piranha plant sa-1
Comments: 7 (jump to comments)
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Comments (7)

Rykon-V73 Link
I thought since SP3 and SP4 had other enemies, I decided to use the SP2 row as a last resort.
 Major Flare Link
Tested with: PIXI 1.2.15, SA-1 1.32, ZMZ 1.08 and Lunar Magic 3.11.

Accepted, but let me question you this: What's the point of trying to correct koopas so you can use this sprite in SP2 if it overwrites goombas as well? Not sure if you intended for them to be simply overwritten or such, but please treat this as a nitpick of mine. Since the sprite is working as it is supposed to, I see no reason to reject it.
 RussianMan From older version: Giant Jumping Piranha Plant Link
It's SMW Jumping Plant, except it's giant! Good for giant levels.

What's changed:
Converted to PIXI with SA-1 support
Added option to make it move to the center of the Giant SMB 3 pipe (8 pixels to the right)

I had to replace

BRA NoFire
JMP NoFire

Because for whatever reason I get error when try to insert it to SA-1 Rom.
W11 From older version: Giant Jumping Piranha Plant Link
I could imagine those spitting out the Reznor fireballs would be pretty neat, but aside the personal preference, this one is still really nice!
Rykon-V73 From older version: Giant Jumping Piranha Plant Link
Credit TheBiob for the code below:
                LDA $E4,x	; \ Move sprite 8 pixel over
		CLC : ADC #$08	; |
		STA $E4,x	; |
		LDA $14E0,x	; |
		ADC #$00	; |
		STA $14E0,x	; /

Put it into the sprite Init routine.
DiscoTheBat From older version: Giant Jumping Piranha Plant Link
I'd prefer a version where it could fit the giant pipes from the SMB3 graphics but this sprite is nicely done. Also, it is recommended to use the No More Sprite Tile Limits patch, thanks to the SMW's shitty OAM management.
Rykon-V73 From older version: Giant Jumping Piranha Plant Link
I was waiting for this. Converted to SP4 and it works. Thanks, TheBiob!