This sprite is basically smw's original Jumping piranha plant with a different graphic routine and hitbox.
When extra bit is set the sprite will spit fire
Requested by Rykon-V73
edit: Fixed fireball offset
(Rykon-V73 or the requester): Small change: You can edit the GFX, GFX page and palette of the sprite and converted it to .json. Added a version that's for SP2 and converted that to .json. Read Info.txt to fix the koopa issues. I even added a .gif and looks better than my other crappy ones.
Accepted, but let me question you this: What's the point of trying to correct koopas so you can use this sprite in SP2 if it overwrites goombas as well? Not sure if you intended for them to be simply overwritten or such, but please treat this as a nitpick of mine. Since the sprite is working as it is supposed to, I see no reason to reject it.