This hack actually starts out as a regular hack and turns into kaizo as the game goes on. If only there were some way to reflect this in the difficulty ranking.
Some people have been asking about the resource pack for YUMP2. You can find that here (give credit to the appropriate authors for any resources used please)
Some people have been asking about the resource pack for YUMP2. You can find that here (give credit to the appropriate authors for any resources used please)
I've found some glitches while playing through this hack.
First, in The Level That Was Made in a Google Spreadsheet, sometimes the keyhole doesn't load due to sprite limitations.
Second, in Dino Bazooka Backyard, if you die during the segment of the level end "cutscene" where the circle is closing in on Mario, the game starts flashing red and freezes.
Good hack, otherwise.
It took me a while, and im still not sure about how i feel about this hack.
It feels just like a compilation rather than a team work, without any theme or premise that ties everything together.
Its essentially a patchwork. If you look closely, and individually at each piece, you will find good stuff and poor stuff. If you look as a whole, it kinda make the bad pieces of cloth fade away. End result is neither pretty or ugly.
Unfortunately i have to agree with Romano that it carries a whole lot of bias..
And calling it a joke shouldnt be an excuse to deliver unfinished/unpolished work. Because if its not that, ill probably have to update my humor sensors, because i just dont get it.
At this moment, I have 76 of 104 exits cleared. I'm impressed how this hack is incredibly awesome despite of being a parody. Right now I'm in area 4/5 of Lui's Cape Fear, and I can't express how much I'm loving this level.
Astonishing work done by the team, and will be expecting of an eventual sequel (hopefully)
occupies the liminal space between a trainwreck and a masterpiece where no stars shine. godless and godlike all at once. contains both heartful humour and edgy grotesqueries. truly the most mixed of bags but endlessly imaginative with reckless disregard for comfort. unfiltered creativity. excellent. terrible. 5 stars.
some favorite stages:
- proud to stan my kings big huge meat bume #bigsports
- Dance the Rachenitsa!
- Springtime is never pleasant when it comes in boxes
Hi, absolutely loving watching Barb play this, thank you for the entertainment during a tough time! Also is there a place that lists the OST/Songs Used? I absolutely love the Title Screen Music but I cannot find it anywhere? Thanks in advance!
Title screen music is an original composition by Lazy.
Well Lazy did a phenomenal job and deserves much praise for their work!
Originally posted by GbreezeSunset
You can find a full list of the songs used in the hack Here! This doesn't say which songs are in which levels unfortunately, but it at least contains all the songs. These are spc files, so you'll need a program like SPC700 Player to listen.
You can find a full list of the songs used in the hack Here! This doesn't say which songs are in which levels unfortunately, but it at least contains all the songs. These are spc files, so you'll need a program like SPC700 Player to listen.
Hi, absolutely loving watching Barb play this, thank you for the entertainment during a tough time! Also is there a place that lists the OST/Songs Used? I absolutely love the Title Screen Music but I cannot find it anywhere? Thanks in advance!
Title screen music is an original composition by Lazy.
Hi, absolutely loving watching Barb play this, thank you for the entertainment during a tough time! Also is there a place that lists the OST/Songs Used? I absolutely love the Title Screen Music but I cannot find it anywhere? Thanks in advance!
Hey guys, this hack is awesome! I saw Barb play through it and I don't think I've laughed that hard in a fair few months. I have just one question -- is there a place where I can find the list of music used?
I really liked the track that played in
Proud To Stan My Kings Big Huge Meat Bume #Bigsports
and wanted to find that track on SMWCentral or YT or something.
Alright, phew! I've cleared all 104 exits in somewhere around 70 hours. This was very much a mixed bag with high highs and low lows. Some levels feel enemy-spammish (e.g. Wonky Bridge). Others do the thing I've hated since I first played JUMP of removing some standard functionality to make basic gameplay confusing and hard to control (e.g. can't land without bouncing and can't press A). The best non-puzzle levels of the hack enhance Mario's abilities while maintaining fast-paced, athletic gameplay.
Upon reviewing the levels, I found that one creator in particular, Baldyboy118
AKA morsel
, diminished my experience. I've enjoyed some of his past work
(Level 3 of Storks is an all-time favorite)
, but his levels in YUMP 2 were miserable. I found the setups awkward, and there was lots of trial and error (emphasis on error). On the positive side, the creator Beaufort 3
AKA gbreeze
elevated the hack with super creative and fun levels.
Because I was curious, and because I'm a nerd, I created a spreadsheet and rated each of the 84 levels on a 1-5 scale. My impression of mixed bag was confirmed. There were about thirty 1's and 2's and thirty 4's and 5's.
My top seven levels, in no particular order:
Cape Fear, cabin fever, Mountain of Avarice, What the Ocean Lacks is Motion, The Weight of Your Sins, Dino Bazooka Backyard, This is a journey into money
My bottom five levels, in no particular order:
Yoshi make pee pee, The Bridge Keeper's Third Question, mario buys weed, mario goes vegan, A (reforestated! With ASM)
the intended solution is that green bean sprites actually warp across the screen horizontally. if you jump to the left, you'll be able to jump off the (invisible) beans. the lava was moved because it was previously possible to do exactly what dode did in his playthrough (though it still might be possible)
Is the second room in "suicide is painless" possible? I have tried various approaches (regrabs at different times, bouncing from different parts of the bean, etc), and not only do I fail to reach the lava, I don't even come close.
I looked at Dode's playthrough on Youtube (See YUMP 2, Part 3, time stamp 6:06:00), and in the version he's playing, the lava is two tiles horizontally closer to the green bean, which makes the jump clearly possible. So is this an error in the published version or what am I missing? It sucks because I'm at 102 exits right now, with just this and Bowser's castle remaining.
The overworld doesn't seem to work, i tried it a couple times. I'm using a PAL snes, FXPAK PRo. Does anybody have the same problem? I'm pretty new to SMWC so I assume its me. Can somebody help me?
Lots of really fun and interesting stuff, marred by some very very frustrating, irritating, unenjoyable levels. Idol, Snorunt, Gbreeze, and Lazy's levels were especially good. If, like me, you're not yet at kaizo skill level, give yourself a couple extra save state checkpoints per level.
Edit: Also, Yellow Switch was my fave, great job there.
See these current "Kaizos" are very automatic ... losing the essence of the real Kaizo Difficulty ... that's why I love Kaizo 1 2 and 3 !!!
I understand that you love oldschool stuff, but please, don't say that something is automatic just because you think it's easy. I have tried to play some kaizos, and I just suck at them. I can't even do shelljumps, because of how counterintuitive they are.
YUMP 2 is a fun time, there's no denying it. Every level offers a unique gimmick and the fun never stops. My favorite level is the Yellow Switch Palace that never ends. I was so hoping that if you got to where the switch was, it would have been gone. That would have been perfect for a setup. Some of the levels aren't great, such as "mario buys weed" where it doesn't offer much except for some crude humor and that's it. But then again, YUMP 2 isn't all about being perfect. Either way, it's no wonder that this will probably win the most awards for the Summer C3 this year. Give it a look!
I have not yet played this nor any of the JUMP/YUMP stuff, but seeing how Morsel is a level designer and I was very much a fan of my first exposure to his designs through one of the level design contests, I think I am going to enjoy it greatly. worldpeace also has been doing impressive Kaizo hack videos since the dawn of mankind, and though I have never played his work outright, I have very high expectations between both of these designers having a part to see some very imaginative work. There are a lot of other names there I don't believe I played anything from so there's something new in store there too. It is surprising to see that a hack has been published that covers the whole difficulty spectrum in itself.
Props to whoever did the weird rounding effect in screen 2 - very trippy in motion! And is that the football game from Buster Busts Loose?! If you have to get a touchdown with Baby Yoshi to beat the level, that is absolutely hilarious.
I for one am glad that SMWC has some flexibility with flawed content (whether self-aware and deliberate or purely accidental) that has strong merits. Curation of exceptional content is for featured hacks, but Xka Shack is the only SMW hack that could be regarded as high art.
Sinc, you’re not helping by being aggressive. Knock it off.
Romano338, you need to calm down. This hack is a joke hack and it shouldn’t be taken that serious. You can feel however you want to feel, but lay off the snark.
I don't really agree you, Romano338... Sorry.
As there are some OLD joke garbled hacks on SMWC which got accepted. (like "Chaos CompleXX", "Zeldara's Glitch City v147" for example.)
especially latter one which certain way more noticeable garbled stuffs and twists going on.
Also, even not for above reason, it's really rude attitude saying for who worked on this hack really hard. (regardless joke/parody or not.)
Sure. You can dislike this one (or other hacks too.), and nobody saying it's actually wrong about that.
As this hack certains many crazy shinanigans and difficulty spikes going on, some questionable(?) "quality" aesthetic stuffs etc.
And I understand that you may not really fan of these stuffs actually. (even I personally like this overall.)
But just because of that doesn't mean it should be reject for these reasons after all.
And no. it's not just accepted because of really familiar author (or team) either.
Also, I see no problem about this one's difficulty being kaizo:light. (saying to Noob.)
as things gets really precise as you go further especially in postgame. (which mostly pars on standard kaizo:light hacks.)
and I doubt most non-kaizo players can beat this without some knowledge and muscle memory etc. So...
I really apologize if my mention somehow upset anyone, but I just want to express this opinion cause I find really frustrating and tired everytime seeing like this nonsense arguments... sigh
No, it doesn't set a new standard. It just confirms that the name of the person posting is more important that what is posted. You have JUMP team AND a SMWC staff member, so anything goes.
I mean first YUMP was accepted, so it shouldn't be surprizing that this got too. This is like JUMP1/2, an improvement over predecessor, and it hooked me from world one. But it's not perfect as there are some frustraiting levels and kaizo levels that i'm not good at. But overall prety gud.
Moderation post:
I want to be clear that approving this hack does not set a new standard for allowing garbled graphics or out of place design, as each example of these was done purely in jest, and this is a parody hack of a hack created by this very team. Any of the potential fixes below are excused because they make up such a small percentage of the hack.
I found 2 softlocks: one in
Not Roy's Castle
by clipping through the top of the net with an adjacent wall and ceiling. Extremely obscure glitch but it's there. There's another softlock in
cozyduck's level
where you can jump over the top of the level and land in an enclosed pit.
I've already stated my opinions of the hack in a previous comment, so I'll just say great job
This is definitely a Kaizo: Light hack. Not only do 90+% of the levels exhibit kaizo-style level design, the hack as a whole is more challenging than at least half of the hacks currently labeled Kaizo: Light (especially in the last year).
As for the hack itself, I
took the left path
and was met with lots of levels that had me feeling like this was going the same direction YUMP 1 did, and to my surprise, the hack took a sharp turn and I enjoyed nearly every level for the rest of the hack. It's incredibly creative and innovative and often felt like a new JUMP hack with kaizo levels disguised as a YUMP hack. Every one of the creators listed in the credits made at least one level I liked, even if I didn't like all of them.
But seriously thank you for this hack, it's pretty clearly not a small amount of work and it's nice to see some of SMW's most creative minds come together to create a hack.
Top 3 favorite levels:
1.
Lui's cape level
2.
Tie -Telepor level by Lazy/30-coin snake race level by Lazy
3.
Heart of 2 Fiti remake by gbreeze
Honorable mention:
Mountain of Avarice by ft029
See these current "Kaizos" are very automatic ... losing the essence of the real Kaizo Difficulty ... that's why I love Kaizo 1 2 and 3 !!!
You said it yourself that this is harder than YUMP 1
This is definitely a Kaizo: Light hack. Not only do 90+% of the levels exhibit kaizo-style level design, the hack as a whole is more challenging than at least half of the hacks currently labeled Kaizo: Light (especially in the last year).
As for the hack itself, I
took the left path
and was met with lots of levels that had me feeling like this was going the same direction YUMP 1 did, and to my surprise, the hack took a sharp turn and I enjoyed nearly every level for the rest of the hack. It's incredibly creative and innovative and often felt like a new JUMP hack with kaizo levels disguised as a YUMP hack. Every one of the creators listed in the credits made at least one level I liked, even if I didn't like all of them.
But seriously thank you for this hack, it's pretty clearly not a small amount of work and it's nice to see some of SMW's most creative minds come together to create a hack.
Top 3 favorite levels:
1.
Lui's cape level
2.
Tie -Telepor level by Lazy/30-coin snake race level by Lazy
3.
Heart of 2 Fiti remake by gbreeze
Honorable mention:
Mountain of Avarice by ft029
See these current "Kaizos" are very automatic ... losing the essence of the real Kaizo Difficulty ... that's why I love Kaizo 1 2 and 3 !!!
I guess somebody here really doesn't like YUMP (2).
We even categorized "Super Nothing World" as "Kaizo: Light" even though 2/3 of the hack isn't "Kaizo: Light". "Combo Killer" was moved to "Kaizo: Hard" for its last level. Why do we discuss about the category for this hack when there are obviously levels which belong into the category "Kaizo: Light"? The current system has its issues, sure. But as long as there isn't a new one that allows us to factor in different styles of level design within a hack, we should deal with it in a more or less consistent way.
Anyways. Thanks for an impressive and overall very fun hack.
I'm about 50 exits in. As a new player of romhacks, I'm thoroughly enjoying this hack, even if I need to use save states to keep myself from going insane. The puzzles are my favorite levels, especially
Gene's House and Cabin Fever.
Since they are more about thinking and less about extreme precision.
This is definitely a Kaizo: Light hack. Not only do 90+% of the levels exhibit kaizo-style level design, the hack as a whole is more challenging than at least half of the hacks currently labeled Kaizo: Light (especially in the last year).
As for the hack itself, I
took the left path
and was met with lots of levels that had me feeling like this was going the same direction YUMP 1 did, and to my surprise, the hack took a sharp turn and I enjoyed nearly every level for the rest of the hack. It's incredibly creative and innovative and often felt like a new JUMP hack with kaizo levels disguised as a YUMP hack. Every one of the creators listed in the credits made at least one level I liked, even if I didn't like all of them.
But seriously thank you for this hack, it's pretty clearly not a small amount of work and it's nice to see some of SMW's most creative minds come together to create a hack.
Top 3 favorite levels:
1.
Lui's cape level
2.
Tie -Telepor level by Lazy/30-coin snake race level by Lazy
Ah well, don't care. This hack should get rejected anyway, given all the garbled graphics. Unless rules are bent for some people
Fear. I feel nothing but fear. Crushed to the ground by one of her levels, whilst she taunts me with the other, waving her block-like platforms in my face as she bellows "Do you have a problem with YUMP, Steve?"
I have a problem with YUMP. "Does it offend you?" She mocks me, cackling in my horrified face, cold travels down my spine while she wiggles her cement blocks at me.
"You want some more?" I'm screaming in pain. I cannot take much more, I feel myself being dragged closer and closer to the gates of eternal nothing, all the while she is screaming at me, calls and shouts of her YUMP levels as they methodically oscillate before my tortured eyes.
"Girls, get over here!" She calls for her accomplices. Suddenly I am swarmed by YUMP levels, all waving in front of my face. I'm yelling for help, screaming, begging, but my weeps of sorrow are drowned out by the maniacal laughter and chanting of "YUMP! YUMP!" over and over again.
I'm weak. My body slumps. Everything is cold. My vision darkens. The chanting slowly fades away. The only thing left is darkness. A single tear rolls down my cheek as I whisper 'YUMP 2', and SMWC's standards of quality are torn from the land of the living.
Yump 2 was surprisingly good with very little jank to be found.
It IS a joke hack, but that shouldn't keep you from taking it seriously because there are a lot of cool and original ideas here.
After finishing all 104 exits I have to say that the decision to label this as Kaizo: Light is absolutely the best choice. Yes, there are plenty of levels that are pretty much free, but anyone who thinks this isn't kaizo, at least not some of the levels, clearly didn't complete all the exits.
Keep up the good work guys and someone kick Morsel in the balls for me!
This hack should get rejected anyway, given all the garbled graphics. Unless rules are bent for some people
It shouldn't, given joke hacks are a thing in our section, just for the record.
Anyway, it's funny to see people here complain about this being tagged as kaizo, while on another site the other day people were complaining that this hack was too hard and this fact didn't get advertised properly, lol
While difficulties aren't reworked, I think it is safer to set this to the highest difficulty possible - we're better off having people be surprised with a lower difficulty than they expected than the other way around imo. And honestly, even if you guys don't think this is hard enough for the classification, really a big majority of the lategame has straight up kaizo design, and it isn't really possible to dodge this level type to complete the game.
I think "Very Hard" would be a more accurate difficulty tag. Yes, there are "Kaizo" levels but most of these don't really follow the usual "Kaizo" setups we've seen in recent years. After all, "Very Hard" shouldn't be limited only to "cramped up levels with 100 pits and many ways to make you run into one" kind of hacks.
Speaking of difficulty, this hack really loves levels where you have to go through whole sections again just because you met a confusing setup and have only one shot at it. Not all levels have this issue, but those that do seem to do it particularly after the checkpoint. Ironically enough, "Kaizo" levels don't present this issue.
Overall, this is a much better hack than the first YUMP wishes it could be simply because a lot more levels were fun and/or interesting to play this time around, barring some blatant cutoff in maybe 2 or 3 levels and questionable decisions in others.
Particularly, I think that this is not Kaizo Light ... This is because the levels vary in difficulty, there are normal difficulty levels, Hard, Very Hard and Kaizo ... Putting a difficulty curve in an general way, it fits a Very Hard (the same is true with a JUMP hack and it was used as Very Hard).
That's just not Kaizo. Having no in-between category doesn't change that. A huge percentage of the hack is just not Kaizo.
so if a hack starts off easy and by the last world it becomes very hard, we should classify it as "easy"? that seems fair to the poor players who just want to beat an easy hack. most players want to actually beat a game, not just play a few levels. given that about a third of the hack is kaizo, kaizo is the accurate descriptor for this hack if somebody wants to beat the game.
you should probably actually play the game before making uninformed comments
or, you know, read the description
You also could get less aggressive.
That's just not Kaizo. Having no in-between category doesn't change that. A huge percentage of the hack is just not Kaizo.
Ah well, don't care. This hack should get rejected anyway, given all the garbled graphics. Unless rules are bent for some people
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