Name: | YUMP 2 |
Authors: | JUMP Team, Lazy |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 104 exit(s) |
Type: | Standard: Very Hard, Kaizo: Expert |
Description: | Dedicated to idol. |
Tags: | asm bosses crude language exgfx joke music variety |
Comments: | 82 (jump to comments) |
Rating: |
Download
2.24 MiB | 8,343 downloads
Comments (82)
put 3 pows in a level, does that help?
First, in The Level That Was Made in a Google Spreadsheet, sometimes the keyhole doesn't load due to sprite limitations.
Second, in Dino Bazooka Backyard, if you die during the segment of the level end "cutscene" where the circle is closing in on Mario, the game starts flashing red and freezes.
Good hack, otherwise.
It feels just like a compilation rather than a team work, without any theme or premise that ties everything together.
Its essentially a patchwork. If you look closely, and individually at each piece, you will find good stuff and poor stuff. If you look as a whole, it kinda make the bad pieces of cloth fade away. End result is neither pretty or ugly.
Unfortunately i have to agree with Romano that it carries a whole lot of bias..
And calling it a joke shouldnt be an excuse to deliver unfinished/unpolished work. Because if its not that, ill probably have to update my humor sensors, because i just dont get it.
Astonishing work done by the team, and will be expecting of an eventual sequel (hopefully)
some favorite stages:
Title screen music is an original composition by Lazy.
Well Lazy did a phenomenal job and deserves much praise for their work!
Thank you very much!
Title screen music is an original composition by Lazy.
The song is Pilotwings - Light Plane
I really liked the track that played in
Upon reviewing the levels, I found that one creator in particular, Baldyboy118
Because I was curious, and because I'm a nerd, I created a spreadsheet and rated each of the 84 levels on a 1-5 scale. My impression of mixed bag was confirmed. There were about thirty 1's and 2's and thirty 4's and 5's.
My top seven levels, in no particular order:
Cape Fear, cabin fever, Mountain of Avarice, What the Ocean Lacks is Motion, The Weight of Your Sins, Dino Bazooka Backyard, This is a journey into money
My bottom five levels, in no particular order:
Yoshi make pee pee, The Bridge Keeper's Third Question, mario buys weed, mario goes vegan, A (reforestated! With ASM)
I looked at Dode's playthrough on Youtube (See YUMP 2, Part 3, time stamp 6:06:00), and in the version he's playing, the lava is two tiles horizontally closer to the green bean, which makes the jump clearly possible. So is this an error in the published version or what am I missing? It sucks because I'm at 102 exits right now, with just this and Bowser's castle remaining.
its too kazio
Edit: Also, Yellow Switch was my fave, great job there.
I understand that you love oldschool stuff, but please, don't say that something is automatic just because you think it's easy. I have tried to play some kaizos, and I just suck at them. I can't even do shelljumps, because of how counterintuitive they are.
Props to whoever did the weird rounding effect in screen 2 - very trippy in motion! And is that the football game from Buster Busts Loose?! If you have to get a touchdown with Baby Yoshi to beat the level, that is absolutely hilarious.
I for one am glad that SMWC has some flexibility with flawed content (whether self-aware and deliberate or purely accidental) that has strong merits. Curation of exceptional content is for featured hacks, but Xka Shack is the only SMW hack that could be regarded as high art.
Romano338, you need to calm down. This hack is a joke hack and it shouldn’t be taken that serious. You can feel however you want to feel, but lay off the snark.
As there are some OLD joke garbled hacks on SMWC which got accepted. (like "Chaos CompleXX", "Zeldara's Glitch City v147" for example.)
especially latter one which certain way more noticeable garbled stuffs and twists going on.
Also, even not for above reason, it's really rude attitude saying for who worked on this hack really hard. (regardless joke/parody or not.)
Sure. You can dislike this one (or other hacks too.), and nobody saying it's actually wrong about that.
As this hack certains many crazy shinanigans and difficulty spikes going on, some questionable(?) "quality" aesthetic stuffs etc.
And I understand that you may not really fan of these stuffs actually. (even I personally like this overall.)
But just because of that doesn't mean it should be reject for these reasons after all.
And no. it's not just accepted because of really familiar author (or team) either.
Also, I see no problem about this one's difficulty being kaizo:light. (saying to Noob.)
as things gets really precise as you go further especially in postgame. (which mostly pars on standard kaizo:light hacks.)
and I doubt most non-kaizo players can beat this without some knowledge and muscle memory etc. So...
I really apologize if my mention somehow upset anyone, but I just want to express this opinion cause I find really frustrating and tired everytime seeing like this nonsense arguments... sigh
Jesus christ, man.
also don't swear on comment section pls, Sinc-XI want to be clear that approving this hack does not set a new standard for allowing garbled graphics or out of place design, as each example of these was done purely in jest, and this is a parody hack of a hack created by this very team. Any of the potential fixes below are excused because they make up such a small percentage of the hack.
I found 2 softlocks: one in
I've already stated my opinions of the hack in a previous comment, so I'll just say great job
As for the hack itself, I
But seriously thank you for this hack, it's pretty clearly not a small amount of work and it's nice to see some of SMW's most creative minds come together to create a hack.
Top 3 favorite levels:
1.
2.
3.
Honorable mention:
you should probably actually play the game before making uninformed comments
or, you know, read the description
You also could get less aggressive.
You also could review your concepts of aggressiveness. You asked for comments such as Sinc-X's, anyway.
As for the hack itself, I
But seriously thank you for this hack, it's pretty clearly not a small amount of work and it's nice to see some of SMW's most creative minds come together to create a hack.
Top 3 favorite levels:
1.
2.
3.
Honorable mention:
This is fine...
We even categorized "Super Nothing World" as "Kaizo: Light" even though 2/3 of the hack isn't "Kaizo: Light". "Combo Killer" was moved to "Kaizo: Hard" for its last level. Why do we discuss about the category for this hack when there are obviously levels which belong into the category "Kaizo: Light"? The current system has its issues, sure. But as long as there isn't a new one that allows us to factor in different styles of level design within a hack, we should deal with it in a more or less consistent way.
Anyways. Thanks for an impressive and overall very fun hack.
As for the hack itself, I
But seriously thank you for this hack, it's pretty clearly not a small amount of work and it's nice to see some of SMW's most creative minds come together to create a hack.
Top 3 favorite levels:
1.
2.
3.
Honorable mention:
Fear. I feel nothing but fear. Crushed to the ground by one of her levels, whilst she taunts me with the other, waving her block-like platforms in my face as she bellows "Do you have a problem with YUMP, Steve?"
I have a problem with YUMP. "Does it offend you?" She mocks me, cackling in my horrified face, cold travels down my spine while she wiggles her cement blocks at me.
"You want some more?" I'm screaming in pain. I cannot take much more, I feel myself being dragged closer and closer to the gates of eternal nothing, all the while she is screaming at me, calls and shouts of her YUMP levels as they methodically oscillate before my tortured eyes.
"Girls, get over here!" She calls for her accomplices. Suddenly I am swarmed by YUMP levels, all waving in front of my face. I'm yelling for help, screaming, begging, but my weeps of sorrow are drowned out by the maniacal laughter and chanting of "YUMP! YUMP!" over and over again.
I'm weak. My body slumps. Everything is cold. My vision darkens. The chanting slowly fades away. The only thing left is darkness. A single tear rolls down my cheek as I whisper 'YUMP 2', and SMWC's standards of quality are torn from the land of the living.
It IS a joke hack, but that shouldn't keep you from taking it seriously because there are a lot of cool and original ideas here.
After finishing all 104 exits I have to say that the decision to label this as Kaizo: Light is absolutely the best choice. Yes, there are plenty of levels that are pretty much free, but anyone who thinks this isn't kaizo, at least not some of the levels, clearly didn't complete all the exits.
Keep up the good work guys and someone kick Morsel in the balls for me!
*Looks at Yump 2*
It scares me.
It shouldn't, given joke hacks are a thing in our section, just for the record.
Anyway, it's funny to see people here complain about this being tagged as kaizo, while on another site the other day people were complaining that this hack was too hard and this fact didn't get advertised properly, lol
While difficulties aren't reworked, I think it is safer to set this to the highest difficulty possible - we're better off having people be surprised with a lower difficulty than they expected than the other way around imo. And honestly, even if you guys don't think this is hard enough for the classification, really a big majority of the lategame has straight up kaizo design, and it isn't really possible to dodge this level type to complete the game.
Speaking of difficulty, this hack really loves levels where you have to go through whole sections again just because you met a confusing setup and have only one shot at it. Not all levels have this issue, but those that do seem to do it particularly after the checkpoint. Ironically enough, "Kaizo" levels don't present this issue.
Overall, this is a much better hack than the first YUMP wishes it could be simply because a lot more levels were fun and/or interesting to play this time around, barring some blatant cutoff in maybe 2 or 3 levels and questionable decisions in others.
What's next, YUMP 3 which is KAIZO: HARD?
I've never seen a huge pit hack or huge kaizo hard hack before...
so if a hack starts off easy and by the last world it becomes very hard, we should classify it as "easy"? that seems fair to the poor players who just want to beat an easy hack. most players want to actually beat a game, not just play a few levels. given that about a third of the hack is kaizo, kaizo is the accurate descriptor for this hack if somebody wants to beat the game.
you should probably actually play the game before making uninformed comments
or, you know, read the description
You also could get less aggressive.
That's just not Kaizo. Having no in-between category doesn't change that. A huge percentage of the hack is just not Kaizo.
Ah well, don't care. This hack should get rejected anyway, given all the garbled graphics. Unless rules are bent for some people
you should probably actually play the game before making uninformed comments
or, you know, read the description