Let's be honest: HDMA gradients are, due to their nature, static to the screen. But other games somehow manage to manage to make them scroll (well, give the illusion of scrolling as remember, they're static by nature) without using any background! Don't worry now, it's time to officially have that kind of code in SMW (at least a proper release since years)!
Read the readme first.
Creation of compatible HDMA tables is done with Gradient Tool.
Tested with: Lunar Magic 3.11, UberASM Tool 1.4, SA-1 1.32, Snes9x 1.60, bsnes v115. Now the decompression works fine when enabling the SA1 boost, so accepted.
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