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Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
Details for "Scrollable" HDMA Gradients
UberASM Repository - "Scrollable" HDMA Gradients Show random
File Name: "Scrollable" HDMA Gradients
Added:
Version History: View
Authors: MarioFanGamer
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Let's be honest: HDMA gradients are, due to their nature, static to the screen. But other games somehow manage to manage to make them scroll (well, give the illusion of scrolling as remember, they're static by nature) without using any background! Don't worry now, it's time to officially have that kind of code in SMW (at least a proper release since years)!

Read the readme first.

Creation of compatible HDMA tables is done with Gradient Tool.
Tags: gradient, hdma, lorom, sa-1
Rating: No rating
Download: Download - 8.17 KiB
38 downloads
Screenshots
Image
KevinM
Tested with: Lunar Magic 3.11, UberASM Tool 1.4, SA-1 1.32, Snes9x 1.60, bsnes v115. Now the decompression works fine when enabling the SA1 boost, so accepted.
Posted by:  KevinM - | Link
Fermín Acosta Jr.
I hope this will not be rejected. Looks really good.

Edit: Finally this scrollable HDMA is accepted. Now I can use HDMA for layer 2. I’m so happy for this. 😃
Posted by: Fermín Acosta Jr. - | Link

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