Banner
The Questionable Level Design Contest ends in…
20 DAYS, 9 HOURS, 56 MINUTES AND 13 SECONDS
Views: 912,815,051
Time:
15 users online: Anas,  brickblock369, Fintan_, FPI, Friday_D0nat, Hayashi Neru, HickoryMetal,  KevinM, Kicezand, Mario is the best, Nint, Retro Master HD, Segment1Zone2, SJandCharlieTheCat, SMW S.N.N - Guests: 61 - Bots: 78 Users: 51,122 (2,200 active)
Latest: keenzz
Tip: Try running your hack on various SNES emulators to see if anything is incompatible.
Not logged in.
Details for Pay 5 Coins/Lives to Pass
SMW Blocks - Pay 5 Coins/Lives to Pass Link - Show random
File Name: Pay 5 Coins/Lives to Pass
Added:
Version History: View
Authors: Ersanio, Roy, S.L
Act As: 25
Includes GFX: No
Description: This file contains two blocks. One requires the player to pay 5 lives (quite a toll) before being able to pass, the other requires the player to pay 5 coins. Amount can be adjusted easily. Requires one byte of free RAM per block.


Fermin's Update 7/15/2020: I added SA-1 hybrid code. So is my first time that I made sa-1 comaptible.
Tags: coins, lives, lorom, pass, pay, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 746 bytes
112 downloads
Screenshots
Image
Masked Man
Imagine if it's SMW, but made by EA, so you get these blocks?
Posted by: Masked Man - | Link
Fermín Acosta Jr.
Originally posted by JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• GPS V1.4.1
• Snes9x v1.60

Works as intended, so, update accepted. Added a screenshot.

Note: By default, both blocks use the same FreeRAM address ($7C), but you should change one of them to a different address if you plan on using both blocks in the same level. Otherwise, passing through one block will make the other passable too.


Thank you for adding a screenshot since I made it and it was big file like 9 megabytes or higher.
Posted by: Fermín Acosta Jr. - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• GPS V1.4.1
• Snes9x v1.60

Works as intended, so, update accepted. Added a screenshot.

Note: By default, both blocks use the same FreeRAM address ($7C), but you should change one of them to a different address if you plan on using both blocks in the same level. Otherwise, passing through one block will make the other passable too.
Posted by:  JamesD28 - | Link
MarioFanGamer
Originally posted by Fermín Acosta Jr.
Keep in mind, I didn’t use Blockreator. I used NotePad to make it unique.

That doesn't really matter if you submit an update (it's impossible to update the blocks' code with Blockreator anyway) but okay.
Posted by:  MarioFanGamer - | Link
Fermín Acosta Jr.
Keep in mind, I didn’t use Blockreator. I used NotePad to make it unique.
Posted by: Fermín Acosta Jr. - | Link
Fermín Acosta Jr.
Fermin’s Update: I added sa-1 hybrid. #smrpg{y}
Posted by: Fermín Acosta Jr. - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks