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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Anti-Moon
SMW Blocks - Anti-Moon Link - Show random
File Name: Anti-Moon
Added:
Version History: View
Authors: tmercswims
Act As: 25
Includes GFX: No
Description: This block is an evil moon. Instead of giving three lives, it will take three! And if the player has three or less already, a game over awaits!


Fermin's Update: I added the 3rd time adding sa-1 hybrid compatible.
Tags: 3up, antimoon, game over, lives, lorom, sa-1
Rating: No rating
Download: Download - 608 bytes
72 downloads
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Major Flare
Tested with: GPS 1.4.1, SA-1 1.32, LM 3.11 and ZMZ 1.08.

While the conversion is done correctly, I may remind you, Fermín, that just adding "!addr" to a few lines of code in order to make a resource SA-1 hybrid does not count towards adding you as a co-author. Your name in the readme or code comments stating you did the conversion should suffice. I kindly ask you to refrain adding yourself as a co-author unless your contribution is too grand to pass by.
Posted by:  Major Flare - | Link

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