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Tip: If you edit level 0, make sure you also edit level 100. Both of them are used for the bonus game.Not logged in.
Details for Falling Block
SMW Sprites - Falling Block Show random
File Name: Falling Block
Version History: View
Authors: yoshicookiezeus
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: -Name of Sprite: Falling Block
-Author: yoshicookiezeus
-Generator: No
-Sprite Graphics File: SP4 (moving castle block tiles)
-Description: A 32x32 rideable block that falls to the floor when Mario approaches. Based on mikeyk's Thwomp and Megamole disassemblies.

Requested by Kc.

(Rykon-V73): Small changes: You can edit the GFX, tilemap and palette.
You can also edit the 5 values mentioned in the .txt regarding gravity, Y speed, shaking timer, sound effect and bank, but my version has a better description.
NEW: You can also add a sound effect that happens after the falling block starts to fall. You'll need to decide. Should be easy.
Added an SP3 version and converted the regular and the SP3 version to .json and added a .gif.
Tags: block, enemy, falling, lorom, sa-1
Rating: No rating
Download: Download - 10.52 KiB
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

Update accepted. However, the "Falling SFX" feature that was added didn't have the SA-1 define, so I fixed that.
Posted by:  JamesD28 - | Link
This sprite reminds me of the Cave Story Press.
Posted by: CalHal - | Link

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