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Details for Flying Hammer Brother Platform
SMW Sprites - Flying Hammer Brother Platform Link - Show random
File Name: Flying Hammer Brother Platform
Added:
Authors: TheBiob
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: A somewhat customizable disassembly of the flying platform the Hammer Brother is standing on. (Sprite 9C)

See the asm file for settings.
Tags: disassembly, flying, flying hammer bro, lorom, platform, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 4.00 KiB
242 downloads
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KevinM
Originally posted by NeptuneNeon
Does anyone know why this sprite isn't compatible with SNES Classic? Every time I load a level with the sprite in it, the game crashes instantly. I tried disabling the 'Sprite to put on the platform' feature in the code, it didn't work but it did crash the game in a different way this time.

I've updated now the sprite so that it works on the SNES Classic, the issue was a leftover WDM instruction that apparently causes the crash. In the future we'll try keep an eye on this so it doesn't happen again.
Posted by:  KevinM - | Link
NeptuneNeon
Does anyone know why this sprite isn't compatible with SNES Classic? Every time I load a level with the sprite in it, the game crashes instantly. I tried disabling the 'Sprite to put on the platform' feature in the code, it didn't work but it did crash the game in a different way this time.
Posted by: NeptuneNeon - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

The submission had a graphics issue when using the No More Sprite Tile Limits patch (and thus SA-1 by extension), but this has now been fixed by the author. Everything else works as intended, so, accepted. The default configurations act as the vanilla Hammer Brother Platform, but quite a lot can be done with the customization defines in the asm.

Added lorom and SA-1 tags.
Posted by:  JamesD28 - | Link
dogemaster
#smrpg{<3}thank you so much!!!! I've always wanted this to be disassembled
Posted by: dogemaster - | Link
TheBiob
Update your pixi then. Those were added in 1.2.10
Posted by: TheBiob - | Link
placeholdertest
works well, but i had to remove 8 instances of !addr in the code for it to compile in pixi.
Posted by: placeholdertest - | Link

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