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Flying Hammer Brother Platform

SMW Sprites → Flying Hammer Brother Platform

Submission Details

Screenshots

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Comments (6)

 Kevin Link
Originally posted by NeptuneNeon
Does anyone know why this sprite isn't compatible with SNES Classic? Every time I load a level with the sprite in it, the game crashes instantly. I tried disabling the 'Sprite to put on the platform' feature in the code, it didn't work but it did crash the game in a different way this time.

I've updated now the sprite so that it works on the SNES Classic, the issue was a leftover WDM instruction that apparently causes the crash. In the future we'll try keep an eye on this so it doesn't happen again.
NeptuneNeon Link
Does anyone know why this sprite isn't compatible with SNES Classic? Every time I load a level with the sprite in it, the game crashes instantly. I tried disabling the 'Sprite to put on the platform' feature in the code, it didn't work but it did crash the game in a different way this time.
 JamesD28 Link
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

The submission had a graphics issue when using the No More Sprite Tile Limits patch (and thus SA-1 by extension), but this has now been fixed by the author. Everything else works as intended, so, accepted. The default configurations act as the vanilla Hammer Brother Platform, but quite a lot can be done with the customization defines in the asm.

Added lorom and SA-1 tags.
dogemaster Link
#smrpg{<3}thank you so much!!!! I've always wanted this to be disassembled
TheBiob Author Link
Update your pixi then. Those were added in 1.2.10
placeholdertest Link
works well, but i had to remove 8 instances of !addr in the code for it to compile in pixi.