Views: 890,547,142
8 users online: Anas, BlueToad, Copyright, crm0622, Infinity,  KevinM,  Tahixham, Thilosz - Guests: 28 - Bots: 140 Users: 49,939 (2,330 active)
Latest: Panicdream1
Tip: You can create fancy HDMA effects with Effect Tool if you have zero ASM knowledge.
Not logged in.
Details for Status Bar tutorial V2
Documents - Status Bar tutorial V2 Link - Show random
File Name: Status Bar tutorial V2
Authors: HammerBrother
Platforms: SNES
Games: SMW
Type: Tutorial
Language: English
Description: This tutorial is a guide on how to modify the status bar (and a little bit of using the overworld border). It also includes various custom subroutines and sample codes on how to use them.

It includes:
-Several JavaScript HTML files for converting YXPCCCTT formats, 32-bit frame timer.
-A patch DefaultTiles.asm that modifies the status bar and hardcoded tiles in a user-friendly way.

Custom routines:
-16-bit HexDec
-32-bit HexDec (ideal for big currency system)
-RepeatedSymbols (display how many n items out of x)
-left/right-aligned number display (removes leading zeroes instead of replacing them with leading spaces)
-Leading zeroes remover
-32-bit frame counter to timer display


V2 update: Fixed the oversight on converting addresses to SA-1
Tags: counters, display, hud, status bar, status-bar
Rating: No rating
Download: Download - 1.19 MiB
Major Flare
I must apologize for wrongly rejecting this earlier. Now it will be accepted as it should have been.
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks