13 users online: Amrio, Angelito, Camouflage, DoomsdayLedian, Humpty Dumpty Magazine, jhonz22, karls_Corinthia, Mane Bros., mmmdoggy,  RussianMan,  Teows, TheHonkingGoose, Zavok - Guests: 108 - Bots: 180
Users: 57,987 (2,503 active)
Latest user: DoomsdayLedian

Status Bar tutorial V2

Documents → Status Bar tutorial V2

This file is obsolete. The latest version is Status Bar tutorial V2.1. For other versions, check the version history.

Submission Details

Name: Status Bar tutorial V2
Author: HammerBrother
Version History: View
Platforms: SNES
Games: SMW
Type: Tutorial
Language: English
Description: This tutorial is a guide on how to modify the status bar (and a little bit of using the overworld border). It also includes various custom subroutines and sample codes on how to use them.

It includes:
-Several JavaScript HTML files for converting YXPCCCTT formats, 32-bit frame timer.
-A patch DefaultTiles.asm that modifies the status bar and hardcoded tiles in a user-friendly way.

Custom routines:
-16-bit HexDec
-32-bit HexDec (ideal for big currency system)
-RepeatedSymbols (display how many n items out of x)
-left/right-aligned number display (removes leading zeroes instead of replacing them with leading spaces)
-Leading zeroes remover
-32-bit frame counter to timer display


V2 update: Fixed the oversight on converting addresses to SA-1
Tags: counters display hud status bar status-bar
Comments: 1 (jump to comments)
0.0 (0 ratings)
No rating
Download 1.19 MiB | 216 downloads


View all

Comments (1)

 Major Flare Link
I must apologize for wrongly rejecting this earlier. Now it will be accepted as it should have been.