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Tip: Try not to place secret exits at the very end of levels-- the player will basically have to go through the same level twice.Not logged in.
Details for Bowser Defeated Level Warp
SMW Patches - Bowser Defeated Level Warp Show random
File Name: Bowser Defeated Level Warp
Added:
Authors: Bensalot
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes it so you can use the original Bowser fight but have it cut to a sublevel after the fireworks finish. Useful if you want to use the Bowser fight but also have it cut to custom credits or cutscenes. Also useful if you want to use Bowser as a mid boss or something. It can be configured in the asm file to teleport the player to whatever sublevel you want. It is also configured to teleport the player depending on if it is Mario or Luigi (Player 1 or Player 2) to separate levels. Useful if you want to have separate cutscenes depending on the player that defeated Bowser.
Tags: bowser battle, lorom, sa-1, teleport
Download: Download - 1.13 KiB
20 downloads
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Bensalot
I was dealing with the same issue. This is actually my first code ive been able to successfully write and submit. I was pretty determined lol
Posted by: Bensalot - | Link
TorbiBoy
Thank you!!! I was looking for something like this since ages!!! I even ask in a forum but nobody could help me out!! That's so useful! #smw{:TUP:}
Posted by: TorbiBoy - | Link
KevinM
Tested with: Lunar Magic 3.11, asar 1.71, SA-1 1.32, Snes9x 1.60. Works as intended, and the code is now more optimized so accepted.
Posted by:  KevinM - | Link

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