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Details for Custom Line-Guided Rope
SMW Sprites - Custom Line-Guided Rope Link - Show random
File Name: Custom Line-Guided Rope
Added:
Authors: KevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom version of the line-guided rope, based on the disassembly by imamelia.
It allows for new features including:
- Custom length: it can be up to 254 tiles, controlled by the first extra byte.
- Custom speed: set a speed multiplier for the rope, using the second extra byte.
- Movement options: it can be set to start moving once spawned instead of waiting for Mario, be always stationary or move based on a certain switch.
- Glitch fixes: for example, fix the glitch that allows you to climb in the air (the disassembly doesn't include Rope Fix).
Check out the asm file for a more detailed explanation.

Note: the No More Sprite Tile Limits patch is highly recommended.

Update: now compatible with the "line-guide acts-like fix" patch.
Tags: line-guided, lorom, rope, sa-1, switch
Rating: 5.0 (Votes: 2)
Download: Download - 6.58 KiB
53 downloads
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MiniMawile303
Moderated with:
Lunar Magic 3.11
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Nice customization options and nothing seemed to break hard, so it's accepted. NMSTL is definitely needed if you want a super long rope. Good to note the crashing length, but you should never need a 255 tile rope anyway.
Posted by:  MiniMawile303 - | Link
KevinM
Originally posted by Final Theory
Is the rope part a sprite? Because that is a lot of sprite tiles.
Yes, that's why NMSTL is recommended. But also, only the part that's on screen is drawn, so it's not even that much.
Posted by:  KevinM - | Link
Final Theory
Is the rope part a sprite? Because that is a lot of sprite tiles.
Posted by: Final Theory - | Link
Nowieso
Thank you, now it works perfectly fine!
Posted by: Nowieso - | Link
KevinM
Originally posted by Nowieso
Very nice sprite!
However, it seems to only work with vanilla rope tiles?
Tiles at different map16 positions (using the Line Guide Acts-Like Fix) do not interact with the rope properly.
That fix only works for vanilla line-guided sprites.

Edit: now it works, redownload. I just removed the entire disassembled code for the line-guided routine (which is pretty much just a waste of space to keep in) and made it call the vanilla routine instead.
Posted by:  KevinM - | Link
Nowieso
Very nice sprite!
However, it seems to only work with vanilla rope tiles?
Tiles at different map16 positions (using the Line Guide Acts-Like Fix) do not interact with the rope properly.
Posted by: Nowieso - | Link
HammerBrother
Can really make a troll stage by having the player only see the ropes and not the motor or line guides via the screen having no V-scroll placed below the line guides (which does not move in a straight line the whole level) and the player would have to guess the direction of the rope's movement.
Posted by: HammerBrother - | Link
RussianMan
what the hell, that's one long long really long rope.
Posted by:  RussianMan - | Link
Darkbloom
haha long boy
Posted by: Darkbloom - | Link
bandicoot
Cool, this is better then what I wanted#w{<3}
Posted by: bandicoot - | Link

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