Name: | Custom Line-Guided Rope |
Author: | Kevin |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is a custom version of the line-guided rope, based on the disassembly by imamelia. It allows for new features including: - Custom length: it can be up to 254 tiles, controlled by the first extra byte. - Custom speed: set a speed multiplier for the rope, using the second extra byte. - Movement options: it can be set to start moving once spawned instead of waiting for Mario, be always stationary or move based on a certain switch. - Glitch fixes: for example, fix the glitch that allows you to climb in the air (the disassembly doesn't include Rope Fix). Check out the asm file for a more detailed explanation. Note: the No More Sprite Tile Limits patch is highly recommended. Update: now compatible with the "line-guide acts-like fix" patch. |
Tags: | line-guided lorom rope sa-1 switch |
Comments: | 12 (jump to comments) |
Rating: |
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6.58 KiB | 795 downloads
Comments (12)
For a fix, in the sprite .asm file, find the block
and replace it with
And then remove the following two lines that occur slightly later:
Lunar Magic 3.11
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60
Nice customization options and nothing seemed to break hard, so it's accepted. NMSTL is definitely needed if you want a super long rope. Good to note the crashing length, but you should never need a 255 tile rope anyway.
However, it seems to only work with vanilla rope tiles?
Tiles at different map16 positions (using the Line Guide Acts-Like Fix) do not interact with the rope properly.
Edit: now it works, redownload. I just removed the entire disassembled code for the line-guided routine (which is pretty much just a waste of space to keep in) and made it call the vanilla routine instead.
However, it seems to only work with vanilla rope tiles?
Tiles at different map16 positions (using the Line Guide Acts-Like Fix) do not interact with the rope properly.