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Custom SMW-Like Iggy Boss

SMW Sprites → Custom SMW-Like Iggy Boss

Submission Details

Name: Custom SMW-Like Iggy Boss
Author: Major Flare
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Video: LINK

This is a custom Iggy Boss I coded for Mario's Enigmatic Tales. A rather simple boss that can be used in earlier worlds.

Special thanks to Sonikku for the graphics (ripped from MFGG). Credit is always a plus for the code.
Tags: boss enemy iggy lorom sa-1
Comments: 17 (jump to comments)
Rating:
5.0 (1 rating)
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Download 9.80 KiB | 1,240 downloads

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Comments (17)

simon.caio Link
"some of the tables must have as much entries as the HP you supply - especially the horizontal running speed ones. Consider editing them as you'd like." so which tables do I have to change which work with the HP count??
The ultimate Julio Link
in question to ExGFX do I have to rename something in the code or the bin file?
Raychu2021 Link
No .cfg file? please help. how do i insert this boss in my hack?
 Major Flare Author Link
The catch is inserting the .json file with PIXI. You should insert the .json as you would with a .cfg in the sprites list text file.
 Major Flare Author Link
1) To alter its palette: CFG editor. I made it dependent on $15F6,x.
2) Dimensions: It is a bit more complicated. Go to lines 576 and 577. Change every $FC to $F8 and $04 to $08. Then, look into lines 570-573, which describe Iggy's tilemap, and chenge them at will.
solgaleo35 Link
Is there a way to edit the dimensions of the sprite and the palette it uses? I’d like to make it slightly larger and give it a Yoshi palette (since it’s a Yoshi boss)
 Major Flare Author Link
Originally posted by simon.caio
changing the !HP = 05 or 07 just changes his running and shooting behaviour in a weird way....

The reason is simple... some of the tables must have as much entries as the HP you supply - especially the horizontal running speed ones. Consider editing them as you'd like.
simon.caio Link
changing the !HP = 05 or 07 just changes his running and shooting behaviour in a weird way....
The WHG Modz Link
Defeating this boss is not really hard. he only is hard because he does not get hit when attacking. but i can deal with that.
Diba9Br Link
Originally posted by AyGaAlPa
Iggy Boss working perfectly, except is invincible, i cant hurt him... How can i fix it?
when iggy attacks, he is invincible
ASSATAKKU Link
Please also use the graphics of "Super Mario Maker 2".
AyGaAlPa Link
Iggy Boss working perfectly, except is invincible, i cant hurt him... How can i fix it?
 Major Flare Author Link
Originally posted by Narcologer
It would be really cool if this boss used the hairstyle that he has in the credits and not Larry's.


This is rather easy to solve; after all, it is just graphic editing. If the original Iggy's hair does fit in the space this sprite has available, you can always edit it for your needs. You do not even need to use Iggy as a base to this sprite; with enough editing, you could have easily another Koopaling such as Larry.
Narcologer Link
It would be really cool if this boss used the hairstyle that he has in the credits and not Larry's.
 MarkAlarm Link
Moderated with:
Lunar Magic 3.11
Pixi 1.2.14 (I'm moving on to 1.2.15 now since it officially dropped while I was moderating this)
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Another custom boss and it seems to work well from my testing, so it's accepted. Good note with the max shell speed value (even numbers only), since otherwise it can get messed up. Note for anyone that wants to use this, please don't set HP to 0. I'd imagine nobody would want to, but the boss doesn't like to behave properly if it initially starts with this.
El Cuh Fermin Link
It looks interesting
Anas Link
Hah, graphics made by Sonikku of all people. Interesting.