Name: | Super Enan World |
Authors: | Enan63, Green Jerry |
Added: | |
Version History: | View |
Demo: | Yes |
Hall of Fame: | No |
Length: | 35 exit(s) |
Type: | Standard: Hard |
Description: | This is the third demo of Super Enan World, with 5 worlds and 35 exits. It ends after you beat Roy in Ice Hills. In this mostly vanilla hack, Bowser kidnapped Green Jerry instead of Peach, and Enan (based on Enan63) goes on a quest to defeat Bowser and rescue his friend. The hack starts with normal difficulty, and goes harder as you reach the later worlds. Now available with vanilla music and custom music! And also fixed an error with a midpoint entrance which resulted in patcdr rejecting the hack. |
Tags: | asm music traditional vanilla |
Comments: | 12 (jump to comments) |
Rating: |
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375.79 KiB | 1,486 downloads
Comments (12)
A few notes:
- It is possible to swim under all water levels and sections with tides.
- This means you don't need to engage with the wet/dry gimmick in Sea Caverns Secret and can just swim under all of it.
- It also allows the player to get these capes, which I think is before the player is otherwise given any capes. The bounce sprite graphics for the green switch blocks are also wrong in this level (and maybe others).
- I think the intended solution here requires a fire flower, but you can also do it if you're decent at cape.
Issues:
What's going on with his foot? It's white.
Things I liked:
Clever level design
I like the general theme. Good use of layer 3.
Good theme.
Things I didn't like:
The idea was cool, but the fact Mario slides across this platform is weird. I feel as if it should be a sprite that moves as the same rate as the scrolling layer 2 that doesn't cause Mario to slide.
The throw blocks are redundant; Mario can use the key to throw at the coin block.
Everything about this
Then I proceeded to die in another level and get warped back to my last save. It didn't feel worth it to me to go back and play these levels again.
The boo generator was a cool idea, but I can tell that it was thrown into the level after the level had been designed. The natural empty path that forms didn't follow the design of the level, making it insanely hard. The way Nintendo originally used it was in a short underwater section with no enemies (iirc). This level was very long and had the boo generator for almost the entire thing. I'm not sure how long it went because I could not complete the level.
Thank you!
Thanks Infinity