Some of the levels dragged on for too long and got kinda repetitive, but overall I had fun. The overworld, custom music, and light asm use were cool.
A few notes:
- It is possible to swim under all water levels and sections with tides.
- This means you don't need to engage with the wet/dry gimmick in Sea Caverns Secret and can just swim under all of it.
- It also allows the player to get these capes, which I think is before the player is otherwise given any capes. The bounce sprite graphics for the green switch blocks are also wrong in this level (and maybe others).
- I think the intended solution here requires a fire flower, but you can also do it if you're decent at cape.
Yet another update, hopefully the final one. You could get the exit in Coming Soon! by flying over the level, now I added a ceiling to prevent this, and also I added SFX echo to the underground levels.