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Details for Elevator
SMW Sprites - Elevator Show random
File Name: Elevator
Added:
Version History: View
Authors: Sukasa
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a 32x48 elevator sprite. The player can control it with the D-Pad while standing on top of it. Its speed is configurable.

I'm amazed I changed this sprite.

(Rykon-V73): Small changes: Converted the 2 .cfg files to .json and tilemap and palette can be edited easily.
Also added a .gif.
Tags: elevator, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 8.85 KiB
63 downloads
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JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

Works as intended, so, update accepted. During moderation I fixed a small issue with elevator_slow.json where the slow elevator was named as fast.
Posted by:  JamesD28 - | Link
Brutapode89
Oh great! We can use it like in Zelda II: The Adventure of Link.
Posted by: Brutapode89 - | Link
HammerBrother
Feature request: Have the elevator be restricted to specific stop points rather than be able to stop anywhere by the player. This can be archived by taking the sprite's XY coordinate, add/subtract by a certain value, get block number, and if it matches with a given block number, get that position, keep the sprite going until it is aligned with the block and then it stops at that coordinate.
Posted by: HammerBrother - | Link

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