Banner
Views: 857,923,125
Time:
10 users online: Aguni_, eskayelle, Evernn, Final Theory, Hiro-sofT, Hooded Edge, Infinity,  Koopster, ModernKiwi, pieordie1 - Guests: 35 - Bots: 114 Users: 47,389 (2,263 active)
Latest: Mama mia
Tip: After changing, moving, adding or deleting a level from the overworld, use only EMPTY save files. 0s often contain the old version.Not logged in.
Details for Fire Snake v1.2
SMW Sprites - Fire Snake v1.2 Show random
File Name: Fire Snake v1.2
Added:
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the Fire Snake from Super Mario Bros. 3, seen in some of the desert levels.

New in v1.2: For some reason, the old sprite wasn't killable by cape, and making it cape-killable in the CFG editor caused a bug where the kills would stack, à la a star or shell kill.

V1.2 fixes this; as a side effect, however, it requires the included "cape.asm" file to be inserted in your Routines folder to work.

(Rykon-V73)Small change: Converted the 3 files to .json and besides making tilemap, jumping timer and X and Y speeds easy to edit, I also included cape.asm, since I forgot last time.
Tags: enemy, fire, lorom, sa-1, snake
Rating: No rating
Download: Download - 16.55 KiB
69 downloads
Screenshots
Image
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

The sprite inserts successfully now, and everything works as intended, so, update accepted.
Posted by:  JamesD28 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy