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Winter C3 2021 Content Spotlight
KevinM's "Stuff I found in my laptop"!
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Details for Fire Snake v1.2
SMW Sprites - Fire Snake v1.2 Link - Show random
File Name: Fire Snake v1.2
Added:
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the Fire Snake from Super Mario Bros. 3, seen in some of the desert levels.

New in v1.2: For some reason, the old sprite wasn't killable by cape, and making it cape-killable in the CFG editor caused a bug where the kills would stack, à la a star or shell kill.

V1.2 fixes this; as a side effect, however, it requires the included "cape.asm" file to be inserted in your Routines folder to work.

(Rykon-V73)Small change: Converted the 3 files to .json and besides making tilemap, jumping timer and X and Y speeds easy to edit, I also included cape.asm, since I forgot last time.
Tags: enemy, fire, lorom, sa-1, snake
Rating: No rating
Download: Download - 16.55 KiB
124 downloads
Screenshots
Image
Nowieso
The sprite does not interact well with walls. Instead of going in the other direction, it gets stuck inside a wall. The easiest fix for that is to invert the X-Speed if the sprite touches a wall.

Code
	LDA !B6,x
	EOR #$FF
	STA !B6,x
Posted by: Nowieso - | Link
Desert
Cool sprite! #smrpg{y}
Posted by: Desert - | Link
JamesD28
Tested with:

• Lunar Magic 3.11
• SA-1 Pack v1.32
• PIXI v1.2.15
• Snes9x v1.60

The sprite inserts successfully now, and everything works as intended, so, update accepted.
Posted by:  JamesD28 - | Link

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