This is the Fire Snake from Super Mario Bros. 3, seen in some of the desert levels.
New in v1.2: For some reason, the old sprite wasn't killable by cape, and making it cape-killable in the CFG editor caused a bug where the kills would stack, à la a star or shell kill.
V1.2 fixes this; as a side effect, however, it requires the included "cape.asm" file to be inserted in your Routines folder to work.
(Rykon-V73)Small change: Converted the 3 files to .json and besides making tilemap, jumping timer and X and Y speeds easy to edit, I also included cape.asm, since I forgot last time.
The sprite does not interact well with walls. Instead of going in the other direction, it gets stuck inside a wall. The easiest fix for that is to invert the X-Speed if the sprite touches a wall.
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