Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Accepted. Interesting that it has the same unique death shenanigans we can find in the original Torpedo Ted. Also, it always spawns to the right as default. A good update to this would add a SubHorzPos() thing in the init routine if it is not launched.